1 #ifndef COIN_SOMATERIALBINDING_H
2 #define COIN_SOMATERIALBINDING_H
27 #include <Inventor/elements/SoMaterialBindingElement.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/nodes/SoSubNode.h>
37 static void initClass(
void);
41 OVERALL = SoMaterialBindingElement::OVERALL,
42 PER_PART = SoMaterialBindingElement::PER_PART,
43 PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
44 PER_FACE = SoMaterialBindingElement::PER_FACE,
45 PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
46 PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
47 PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED,
67 #endif // !COIN_SOMATERIALBINDING_H
@ PER_FACE_INDEXED
Definition: SoMaterialBinding.h:45
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
@ VRML1
Definition: SoNode.h:61
SbBool isIgnored(void) const
Definition: SoField.cpp:638
@ OVERALL
Definition: SoMaterialBinding.h:41
The SoMaterialBinding class is a node for setting up how materials are mapped to shapes.
Definition: SoMaterialBinding.h:31
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoMaterialBinding.cpp:296
@ PER_PART
Definition: SoMaterialBinding.h:42
virtual void callback(SoCallbackAction *action)
Definition: SoMaterialBinding.cpp:282
@ PER_VERTEX
Definition: SoMaterialBinding.h:46
virtual ~SoMaterialBinding()
Definition: SoMaterialBinding.cpp:242
static void setMaterialBindingOverride(SoState *const state, SoNode *const node, const SbBool override)
FIXME: write doc.
Definition: SoOverrideElement.cpp:652
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void doAction(SoAction *action)
Definition: SoMaterialBinding.cpp:267
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
@ NONE
Definition: SoMaterialBinding.h:52
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual void pick(SoPickAction *action)
Definition: SoMaterialBinding.cpp:289
SoSFEnum value
Definition: SoMaterialBinding.h:55
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
@ PER_VERTEX_INDEXED
Definition: SoMaterialBinding.h:47
@ DEFAULT
Definition: SoMaterialBinding.h:51
@ PER_PART_INDEXED
Definition: SoMaterialBinding.h:43
SbBool isOverride(void) const
Definition: SoNode.cpp:683
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
Binding
Definition: SoMaterialBinding.h:40
static SbBool getMaterialBindingOverride(SoState *const state)
Definition: SoOverrideElement.cpp:374
SoMaterialBinding(void)
Definition: SoMaterialBinding.cpp:219
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
@ PER_FACE
Definition: SoMaterialBinding.h:44
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
virtual void GLRender(SoGLRenderAction *action)
Definition: SoMaterialBinding.cpp:260
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