27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTransformation.h>
29 #include <Inventor/fields/SoSFEnum.h>
37 static void initClass(
void);
73 #endif // !COIN_SOUNITS_H
const float * getValue(void) const
Definition: SbRotation.cpp:179
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
static const SbVec3f & getDopplerVelocity(SoState *const state)
Returns the current listener's doppler velocity.
Definition: SoListenerDopplerElement.cpp:127
static const SbVec3f & get(SoState *const state)
Returns the current listener position.
Definition: SoListenerPositionElement.cpp:111
void setDopplerVelocity(float velocity)
Definition: Sound.cpp:540
virtual ~SoUnits()
Definition: SoUnits.cpp:130
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
SoSFEnum units
Definition: SoUnits.h:59
SoVRMLSound(void)
Definition: Sound.cpp:353
SoSFFloat intensity
Definition: SoVRMLSound.h:47
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
static void post(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:314
static SoAudioDevice * instance()
Definition: SoAudioDevice.cpp:99
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34
void startPlaying(SoPath *path, void *userdataptr)
Definition: Sound.cpp:596
void setDopplerFactor(float factor)
Definition: Sound.cpp:568
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoSFFloat maxBack
Definition: SoVRMLSound.h:54
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
SbBool isIgnored(void) const
Definition: SoField.cpp:638
SoSFVec3f direction
Definition: SoVRMLSound.h:50
SbMatrix & getInverse(void)
Definition: SoGetMatrixAction.cpp:160
SoSFFloat minFront
Definition: SoVRMLSound.h:51
SbMatrix & multLeft(const SbMatrix &m)
Definition: SbMatrix.cpp:1280
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void GLRender(SoGLRenderAction *action)
Definition: SoUnits.cpp:157
float getDopplerVelocity()
Definition: Sound.cpp:554
void setScale(const float s)
Definition: SbMatrix.cpp:760
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
The SoUnits class is a node for setting unit types.
Definition: SoUnits.h:31
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoUnits.cpp:190
static void addMethod(const SoType type, SoActionMethod method)
Definition: SoAudioRenderAction.cpp:74
SbMatrix & multRight(const SbMatrix &m)
Definition: SbMatrix.cpp:1240
static void audioRenderS(SoAction *action, SoNode *node)
Definition: SoNode.cpp:1239
Units
Definition: SoUnits.h:42
float length(void) const
Definition: SbVec3f.cpp:356
virtual void audioRender(SoAudioRenderAction *action)
Definition: Sound.cpp:672
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoUnits.cpp:150
SoSFVec3f location
Definition: SoVRMLSound.h:49
static const SbRotation & get(SoState *const state)
Returns the current listener orientation.
Definition: SoListenerOrientationElement.cpp:113
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
void unref(void) const
Definition: SoBase.cpp:627
static float get(SoState *const state)
Definition: SoListenerGainElement.cpp:92
A class for synchronizing access to global variables.
Definition: SbCondVar.h:32
SoSFBool spatialize
Definition: SoVRMLSound.h:55
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:43
virtual void doAction(SoAction *action)
Definition: SoUnits.cpp:164
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
SbRotation inverse(void) const
Definition: SbRotation.cpp:316
static void postInfo(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:334
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
SbMatrix & getMatrix(void)
Definition: SoGetMatrixAction.cpp:151
void stopPlaying(SoPath *path, void *userdataptr)
Definition: Sound.cpp:609
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoVRMLAudioClip class is used to load and store audio data.
Definition: SoVRMLAudioClip.h:40
SoSFFloat priority
Definition: SoVRMLSound.h:48
SoSFNode source
Definition: SoVRMLSound.h:46
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoTimerSensor class is a sensor which will trigger at given intervals.
Definition: SoTimerSensor.h:29
SoState * getState(void) const
Definition: SoAction.cpp:1028
The SoVRMLSound class is used to represent a sound source.
Definition: SoVRMLSound.h:38
void ref(void) const
Definition: SoBase.cpp:574
SoSFFloat minBack
Definition: SoVRMLSound.h:53
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
double getValue(void) const
Definition: SbTime.cpp:259
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
A basic class for managing a mutex.
Definition: SbMutex.h:30
virtual void pick(SoPickAction *action)
Definition: SoUnits.cpp:213
void multVec(const SbVec3f &src, SbVec3f &dst) const
Definition: SbRotation.cpp:593
virtual ~SoVRMLSound(void)
Definition: Sound.cpp:514
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
float normalize(void)
Definition: SbVec3f.cpp:436
The SbTime class instances represents time values.
Definition: SbTime.h:41
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
float getDopplerFactor()
Definition: Sound.cpp:581
const float * getValue(void) const
Definition: SbVec3f.cpp:334
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoUnits.cpp:220
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
Simple convenience class for locking access to a function.
Definition: SbThreadAutoLock.h:30
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
SoUnits(void)
Definition: SoUnits.cpp:104
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
virtual void callback(SoCallbackAction *action)
Definition: SoUnits.cpp:183
SoSFFloat maxFront
Definition: SoVRMLSound.h:52
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