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SoTextureCoordinateSphere.h
1 #ifndef COIN_SOTEXTURECOORDINATESPHERE_H
2 #define COIN_SOTEXTURECOORDINATESPHERE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 
29 class COIN_DLL_API SoTextureCoordinateSphere : public SoNode {
30  typedef SoNode inherited;
31 
32  SO_NODE_HEADER(SoTextureCoordinateSphere);
33 
34 public:
35  static void initClass(void);
37 
38  virtual void doAction(SoAction * action);
39  virtual void GLRender(SoGLRenderAction * action);
40  virtual void callback(SoCallbackAction * action);
41  virtual void pick(SoPickAction * action);
42 
43 protected:
44  virtual ~SoTextureCoordinateSphere();
45  class SoTextureCoordinateSphereP * pimpl;
46  friend class SoTextureCoordinateSphereP;
47 
48 };
49 
50 #endif // !COIN_SOTEXTURECOORDINATESPHERE_H
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoShape
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
SoShape::getBoundingBoxCache
const SoBoundingBoxCache * getBoundingBoxCache(void) const
Definition: SoShape.cpp:1537
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoTextureCoordinateSphere::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTextureCoordinateSphere.cpp:226
SbStorage
The SbStorage class manages thread-local memory.
Definition: SbStorage.h:31
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
SoAction::getCurPath
const SoPath * getCurPath(void)
Definition: SoAction.cpp:1044
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoFullPath
The SoFullPath class allows examination of hidden children in paths.
Definition: SoFullPath.h:29
SoFullPath::getTail
SoNode * getTail(void) const
Definition: SoFullPath.cpp:74
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoTextureCoordinateSphere::SoTextureCoordinateSphere
SoTextureCoordinateSphere(void)
Definition: SoTextureCoordinateSphere.cpp:123
SoTextureCoordinateSphere
The SoTextureCoordinateSphere class autogenerates spheremapped texture coordinated for shapes.
Definition: SoTextureCoordinateSphere.h:29
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SoState::getAction
SoAction * getAction(void) const
Definition: SoState.cpp:205
SoTextureCoordinateSphere::~SoTextureCoordinateSphere
virtual ~SoTextureCoordinateSphere()
Definition: SoTextureCoordinateSphere.cpp:138
SoTextureCoordinateSphere::pick
virtual void pick(SoPickAction *action)
Definition: SoTextureCoordinateSphere.cpp:261
SoTextureCoordinateSphere::callback
virtual void callback(SoCallbackAction *action)
Definition: SoTextureCoordinateSphere.cpp:254
SoBase::isOfType
SbBool isOfType(SoType type) const
Definition: SoBase.cpp:710
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoTextureCoordinateSphere::doAction
virtual void doAction(SoAction *action)
Definition: SoTextureCoordinateSphere.cpp:220
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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