1 #ifndef COIN_SOCAMERA_H
2 #define COIN_SOCAMERA_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/SbViewportRegion.h>
29 #include <Inventor/SbViewVolume.h>
30 #include <Inventor/fields/SoSFRotation.h>
31 #include <Inventor/fields/SoSFEnum.h>
32 #include <Inventor/fields/SoSFVec3f.h>
33 #include <Inventor/fields/SoSFFloat.h>
35 #include <Inventor/SbVec3f.h>
36 #include <Inventor/SbBox3f.h>
38 #define SO_ASPECT_SQUARE 1.0f
39 #define SO_ASPECT_VIDEO (4.0f/3.0f)
40 #define SO_ASPECT_35mm_ACADEMY 1.371
41 #define SO_ASPECT_16mm 1.369
42 #define SO_ASPECT_35mm_FULL 1.33333
43 #define SO_ASPECT_70mm 2.287
44 #define SO_ASPECT_CINEMASCOPE 2.35
45 #define SO_ASPECT_HDTV (16.0f/9.0f)
46 #define SO_ASPECT_PANAVISION 2.361
47 #define SO_ASPECT_35mm (3.0f/2.0f)
48 #define SO_ASPECT_VISTAVISION 2.301
60 static void initClass(
void);
63 CROP_VIEWPORT_FILL_FRAME,
64 CROP_VIEWPORT_LINE_FRAME,
65 CROP_VIEWPORT_NO_FRAME,
78 void pointAt(
const SbVec3f & targetpoint);
79 void pointAt(
const SbVec3f & targetpoint,
const SbVec3f & upvector);
83 const float slack = 1.0f);
85 const float slack = 1.0f);
94 void setStereoMode(StereoMode mode);
95 StereoMode getStereoMode(
void)
const;
97 void setStereoAdjustment(
float adjustment);
98 float getStereoAdjustment(
void)
const;
99 void setBalanceAdjustment(
float adjustment);
100 float getBalanceAdjustment(
void)
const;
117 virtual void jitter(
int numpasses,
int curpass,
124 const SbBool considermodelmatrix = TRUE);
127 const int viewportmapping,
134 float stereoadjustment;
135 float balanceadjustment;
138 friend class SoCameraP;
141 #endif // !COIN_SOCAMERA_H
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:31
virtual ~SoCamera()
Definition: SoCamera.cpp:354
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
static SbBool isSetByListener(SoState *const state)
Definition: SoListenerPositionElement.cpp:124
@ LEFT_VIEW
Definition: SoCamera.h:90
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
const SbVec2s & getViewportSizePixels(void) const
Definition: SbViewportRegion.cpp:425
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
virtual void apply(SoNode *root)
Definition: SoAction.cpp:476
SoSFFloat nearDistance
Definition: SoCamera.h:74
void pop(void)
Definition: SoState.cpp:284
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:31
SoSFFloat focalDistance
Definition: SoCamera.h:76
void frustum(float left, float right, float bottom, float top, float nearval, float farval)
Definition: SbViewVolume.cpp:468
float getWidth(void) const
Definition: SbViewVolume.cpp:631
SbViewportRegion getViewportBounds(const SbViewportRegion ®ion) const
Definition: SoCamera.cpp:520
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoCamera.cpp:679
float getViewportAspectRatio(void) const
Definition: SbViewportRegion.cpp:440
virtual SbViewVolume getViewVolume(float useaspectratio=0.0f) const =0
void getMatrices(SbMatrix &affine, SbMatrix &proj) const
Definition: SbViewVolume.cpp:185
virtual void scaleHeight(float scalefactor)=0
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1255
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SbBool isIgnored(void) const
Definition: SoField.cpp:638
@ MONOSCOPIC
Definition: SoCamera.h:89
const SbVec2s & getWindowSize(void) const
Definition: SbViewportRegion.cpp:366
const SbVec2f & getViewportSize(void) const
Definition: SbViewportRegion.cpp:414
virtual void rayPick(SoRayPickAction *action)
Definition: SoCamera.cpp:756
The SoListenerGainElement class stores the SoListener gain during a scene graph traversal.
Definition: SoListenerGainElement.h:29
void push(void)
Definition: SoState.cpp:265
const SbVec3f & getMin(void) const
Definition: SbBox3f.cpp:122
void computeWorldSpaceRay(void)
Definition: SoRayPickAction.cpp:464
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoCamera.cpp:692
SbMatrix inverse(void) const
Definition: SbMatrix.cpp:418
static void set(SoState *const state, SoNode *const node, const SbVec3f &position, SbBool setbylistener)
Definition: SoListenerPositionElement.cpp:95
uint32_t getCacheContext(void) const
Definition: SoGLRenderAction.cpp:902
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
const SbVec3f & getProjectionDirection(void) const
Definition: SbViewVolume.cpp:609
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
SbMatrix & multRight(const SbMatrix &m)
Definition: SbMatrix.cpp:1240
float getNearDist(void) const
Definition: SbViewVolume.cpp:620
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoCamera.cpp:775
static void set(SoState *const state, SoNode *const node, const float lineWidth)
Definition: SoLineWidthElement.cpp:70
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoCamera.cpp:624
The SoListenerDopplerElement holds the doppler velocity and factor of the current listener.
Definition: SoListenerDopplerElement.h:30
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)=0
void pointAt(const SbVec3f &targetpoint)
Definition: SoCamera.cpp:404
The SoListenerOrientationElement holds the orientation of the current listener.
Definition: SoListenerOrientationElement.h:30
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition: SbVec2s.h:37
void setStereoAdjustment(float adjustment)
Definition: SoCamera.cpp:1025
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:43
StereoMode
Definition: SoCamera.h:88
virtual void doAction(SoAction *action)
Definition: SoCamera.cpp:718
SbVec3f cross(const SbVec3f &v) const
Definition: SbVec3f.cpp:270
static void postInfo(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:334
const SbVec3f & getMax(void) const
Definition: SbBox3f.cpp:134
SoCamera(void)
Definition: SoCamera.cpp:326
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoListenerPositionElement holds the position of the current listener.
Definition: SoListenerPositionElement.h:30
void setStereoMode(StereoMode mode)
Definition: SoCamera.cpp:979
void getTransform(SbVec3f &t, SbRotation &r, SbVec3f &s, SbRotation &so) const
Definition: SbMatrix.cpp:997
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.cpp:461
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoSFFloat farDistance
Definition: SoCamera.h:75
void scaleHeight(float ratio)
Definition: SbViewportRegion.cpp:491
The SoCamera class is the abstract base class for camera definition nodes.
Definition: SoCamera.h:54
SbBool isElementEnabled(const int stackindex) const
Definition: SoState.h:70
StereoMode getStereoMode(void) const
Definition: SoCamera.cpp:988
virtual void callback(SoCallbackAction *action)
Definition: SoCamera.cpp:749
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
float dot(const SbVec3f &v) const
Definition: SbVec3f.cpp:282
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
float getDepth(void) const
Definition: SbViewVolume.cpp:654
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:31
void transform(const SbMatrix &matrix)
Definition: SbViewVolume.cpp:708
virtual void GLRender(SoGLRenderAction *action)
Definition: SoCamera.cpp:548
int getNumPasses(void) const
Definition: SoGLRenderAction.cpp:838
ViewportMapping
Definition: SoCamera.h:62
float getBalanceAdjustment(void) const
Definition: SoCamera.cpp:1064
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
float normalize(void)
Definition: SbVec3f.cpp:436
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:41
SbBox3f getBoundingBox(void) const
Definition: SoGetBoundingBoxAction.cpp:307
float getStereoAdjustment(void) const
Definition: SoCamera.cpp:1036
void scaleWidth(float ratio)
Definition: SbViewportRegion.cpp:460
static void set(SoState *const state, SoNode *const node, const SbRotation &orientation, SbBool setbylistener)
Definition: SoListenerOrientationElement.cpp:96
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoSFVec3f position
Definition: SoCamera.h:71
void viewAll(SoNode *const sceneroot, const SbViewportRegion &vpregion, const float slack=1.0f)
Definition: SoCamera.cpp:465
SbVec3f getViewUp(void) const
Definition: SbViewVolume.cpp:723
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
const float * getValue(void) const
Definition: SbVec3f.cpp:334
SoSFFloat aspectRatio
Definition: SoCamera.h:73
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
SoSFEnum viewportMapping
Definition: SoCamera.h:70
static SbBool isSetByListener(SoState *const state)
Definition: SoListenerOrientationElement.cpp:126
SbBool handleTransparency(SbBool istransparent=0)
Definition: SoGLRenderAction.cpp:1004
void setBalanceAdjustment(float adjustment)
Definition: SoCamera.cpp:1053
SoSFRotation orientation
Definition: SoCamera.h:72
static SbMatrix identity(void)
Definition: SbMatrix.cpp:748
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
float getHeight(void) const
Definition: SbViewVolume.cpp:642
void setTranslate(const SbVec3f &t)
Definition: SbMatrix.cpp:790
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
SbBool isEmpty(void) const
Definition: SbBox3f.cpp:436
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
const SbVec2s & getViewportOriginPixels(void) const
Definition: SbViewportRegion.cpp:398
void scale(float factor)
Definition: SbViewVolume.cpp:549
virtual SbBool isOfType(SoType type) const
Definition: SoAction.cpp:462
virtual void jitter(int numpasses, int curpass, const SbViewportRegion &vpreg, SbVec3f &jitteramount) const
Definition: SoCamera.cpp:706
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