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SbCylinderProjector.h
1 #ifndef COIN_SBCYLINDERPROJECTOR_H
2 #define COIN_SBCYLINDERPROJECTOR_H
3 
4 /**************************************************************************\
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26 
27 #include <Inventor/projectors/SbProjector.h>
28 #include <Inventor/SbCylinder.h>
29 
30 class COIN_DLL_API SbCylinderProjector : public SbProjector {
31  typedef SbProjector inherited;
32 
33 public:
34  virtual SbVec3f project(const SbVec2f & point) = 0;
35  SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot);
36  virtual SbRotation getRotation(const SbVec3f & point1,
37  const SbVec3f & point2) = 0;
38  void setCylinder(const SbCylinder & cyl);
39  const SbCylinder & getCylinder(void) const;
40  void setOrientToEye(const SbBool orienttoeye);
41  SbBool isOrientToEye(void) const;
42  void setFront(const SbBool infront);
43  SbBool isFront(void) const;
44  SbBool isPointInFront(const SbVec3f & point) const;
45  virtual void setWorkingSpace(const SbMatrix & space);
46 
47 protected:
48  SbCylinderProjector(const SbBool orienttoeye);
49  SbCylinderProjector(const SbCylinder & cylinder, const SbBool orienttoeye);
50 
51  SbBool intersectCylinderFront(const SbLine & line, SbVec3f & result);
52 
55  SbBool orientToEye;
56  SbBool needSetup;
58 };
59 
60 #endif // !COIN_SBCYLINDERPROJECTOR_H
SbProjector::worldToWorking
SbMatrix worldToWorking
Definition: SbProjector.h:50
SbRotation
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
SbProjector::getViewVolume
const SbViewVolume & getViewVolume(void) const
Definition: SbProjector.cpp:123
SbViewVolume::zVector
SbVec3f zVector(void) const
Definition: SbViewVolume.cpp:517
SbCylinderProjector::setWorkingSpace
virtual void setWorkingSpace(const SbMatrix &space)
Definition: SbCylinderProjector.cpp:224
SbVec2f
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
SbLine::getClosestPoint
SbVec3f getClosestPoint(const SbVec3f &point) const
Definition: SbLine.cpp:263
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
SbMatrix::multVecMatrix
void multVecMatrix(const SbVec3f &src, SbVec3f &dst) const
Definition: SbMatrix.cpp:1357
SbCylinderProjector::getRotation
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
SbCylinder
The SbCylinder class is a representation of a cylinder.
Definition: SbCylinder.h:32
SbCylinderProjector::orientToEye
SbBool orientToEye
Definition: SbCylinderProjector.h:55
SbCylinderProjector::cylinder
SbCylinder cylinder
Definition: SbCylinderProjector.h:54
SbCylinderProjector::needSetup
SbBool needSetup
Definition: SbCylinderProjector.h:56
SbCylinderProjector::isOrientToEye
SbBool isOrientToEye(void) const
Definition: SbCylinderProjector.cpp:152
SbCylinderProjector::setFront
void setFront(const SbBool infront)
Definition: SbCylinderProjector.cpp:162
SbCylinder::getAxis
const SbLine & getAxis(void) const
Definition: SbCylinder.cpp:113
SbViewVolume::getProjectionPoint
const SbVec3f & getProjectionPoint(void) const
Definition: SbViewVolume.cpp:597
SbProjector::setWorkingSpace
virtual void setWorkingSpace(const SbMatrix &space)
Definition: SbProjector.cpp:133
SbCylinderProjector::intersectFront
SbBool intersectFront
Definition: SbCylinderProjector.h:53
SbCylinderProjector::projectAndGetRotation
SbVec3f projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
Definition: SbCylinderProjector.cpp:106
SbCylinderProjector::intersectCylinderFront
SbBool intersectCylinderFront(const SbLine &line, SbVec3f &result)
Definition: SbCylinderProjector.cpp:210
SbCylinderProjector::isFront
SbBool isFront(void) const
Definition: SbCylinderProjector.cpp:175
SbCylinder::intersect
SbBool intersect(const SbLine &l, SbVec3f &intersection) const
Definition: SbCylinder.cpp:137
SbViewVolume::getProjectionType
ProjectionType getProjectionType(void) const
Definition: SbViewVolume.cpp:588
SbCylinderProjector::setCylinder
void setCylinder(const SbCylinder &cyl)
Definition: SbCylinderProjector.cpp:120
SbMatrix::multDirMatrix
void multDirMatrix(const SbVec3f &src, SbVec3f &dst) const
Definition: SbMatrix.cpp:1411
SbCylinderProjector::setOrientToEye
void setOrientToEye(const SbBool orienttoeye)
Definition: SbCylinderProjector.cpp:140
SbCylinderProjector::SbCylinderProjector
SbCylinderProjector(const SbBool orienttoeye)
Definition: SbCylinderProjector.cpp:79
SbViewVolume::PERSPECTIVE
@ PERSPECTIVE
Definition: SbViewVolume.h:43
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
SbCylinderProjector::lastPoint
SbVec3f lastPoint
Definition: SbCylinderProjector.h:57
SbVec3f::dot
float dot(const SbVec3f &v) const
Definition: SbVec3f.cpp:282
SbProjector
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:34
SbLine
The SbLine class represents a line in 3D space.
Definition: SbLine.h:32
SbViewVolume
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:41
SbCylinderProjector
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
Definition: SbCylinderProjector.h:30
SbCylinderProjector::project
virtual SbVec3f project(const SbVec2f &point)=0
SbCylinderProjector::isPointInFront
SbBool isPointInFront(const SbVec3f &point) const
Definition: SbCylinderProjector.cpp:185
SbCylinderProjector::getCylinder
const SbCylinder & getCylinder(void) const
Definition: SbCylinderProjector.cpp:130

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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