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SoTextureCombine.h
1 #ifndef COIN_SOTEXTURECOMBINE_H
2 #define COIN_SOTEXTURECOMBINE_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
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12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
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16  * GPL, and for taking advantage of the additional benefits of our
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19  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFString.h>
29 #include <Inventor/fields/SoMFEnum.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFVec4f.h>
32 #include <Inventor/elements/SoTextureCombineElement.h>
33 
34 class COIN_DLL_API SoTextureCombine : public SoNode {
35  typedef SoNode inherited;
36 
37  SO_NODE_HEADER(SoTextureCombine);
38 
39 public:
40  static void initClass(void);
41  SoTextureCombine(void);
42 
43  enum Source {
44  PRIMARY_COLOR = SoTextureCombineElement::PRIMARY_COLOR,
45  TEXTURE = SoTextureCombineElement::TEXTURE,
46  CONSTANT = SoTextureCombineElement::CONSTANT,
47  PREVIOUS = SoTextureCombineElement::PREVIOUS
48  };
49  enum Operand {
50  SRC_COLOR = SoTextureCombineElement::SRC_COLOR,
51  ONE_MINUS_SRC_COLOR = SoTextureCombineElement::ONE_MINUS_SRC_COLOR,
52  SRC_ALPHA = SoTextureCombineElement::SRC_ALPHA,
53  ONE_MINUS_SRC_ALPHA = SoTextureCombineElement::ONE_MINUS_SRC_ALPHA
54  };
55  enum Operation {
56  REPLACE = SoTextureCombineElement::REPLACE,
57  MODULATE = SoTextureCombineElement::MODULATE,
58  ADD = SoTextureCombineElement::ADD,
59  ADD_SIGNED = SoTextureCombineElement::ADD_SIGNED,
60  SUBTRACT = SoTextureCombineElement::SUBTRACT,
61  INTERPOLATE = SoTextureCombineElement::INTERPOLATE,
62  DOT3_RGB = SoTextureCombineElement::DOT3_RGB,
63  DOT3_RGBA = SoTextureCombineElement::DOT3_RGBA
64  };
65 
66  SoMFEnum rgbSource;
67  SoMFEnum alphaSource;
68 
69  SoMFEnum rgbOperand;
70  SoMFEnum alphaOperand;
71 
72  SoSFEnum rgbOperation;
73  SoSFEnum alphaOperation;
74 
75  SoSFFloat rgbScale;
76  SoSFFloat alphaScale;
77 
78  SoSFVec4f constantColor;
79 
80  virtual void doAction(SoAction * action);
81  virtual void callback(SoCallbackAction * action);
82  virtual void GLRender(SoGLRenderAction * action);
83  virtual void pick(SoPickAction * action);
84 
85 protected:
86  virtual ~SoTextureCombine();
87 };
88 
89 #endif // !COIN_SOTEXTURECOMBINE_H
SoState
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
SoMField::getNum
int getNum(void) const
Definition: SoMField.h:86
SoTextureCombine::~SoTextureCombine
virtual ~SoTextureCombine()
Definition: SoTextureCombine.cpp:462
SbColor4f
The SbColor4f class contains the red, green, blue and alpha components which make up a color value.
Definition: SbColor4f.h:32
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
SoTextureCombine::REPLACE
@ REPLACE
Definition: SoTextureCombine.h:56
SoTextureCombine::DOT3_RGB
@ DOT3_RGB
Definition: SoTextureCombine.h:62
SoTextureCombine::ONE_MINUS_SRC_COLOR
@ ONE_MINUS_SRC_COLOR
Definition: SoTextureCombine.h:51
SoGLRenderAction::getCacheContext
uint32_t getCacheContext(void) const
Definition: SoGLRenderAction.cpp:902
SoDebugError::postWarning
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
SoAction
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
SoTextureCombine::SRC_COLOR
@ SRC_COLOR
Definition: SoTextureCombine.h:50
SoTextureCombine::ONE_MINUS_SRC_ALPHA
@ ONE_MINUS_SRC_ALPHA
Definition: SoTextureCombine.h:53
SoTextureCombine::DOT3_RGBA
@ DOT3_RGBA
Definition: SoTextureCombine.h:63
SoTextureCombine::PREVIOUS
@ PREVIOUS
Definition: SoTextureCombine.h:47
SoSFVec4f
The SoSFVec4f class is a container for an SbVec4f vector.
Definition: SoSFVec4f.h:31
SoTextureCombine::pick
virtual void pick(SoPickAction *action)
Definition: SoTextureCombine.cpp:592
SoTextureCombine::doAction
virtual void doAction(SoAction *action)
Definition: SoTextureCombine.cpp:515
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoField::setDefault
void setDefault(SbBool def)
Definition: SoField.cpp:650
SoTextureCombine::ADD
@ ADD
Definition: SoTextureCombine.h:58
SoTextureCombine::CONSTANT
@ CONSTANT
Definition: SoTextureCombine.h:46
SoTextureCombine::callback
virtual void callback(SoCallbackAction *action)
Definition: SoTextureCombine.cpp:582
SoTextureCombine::Operand
Operand
Definition: SoTextureCombine.h:49
SoSFEnum
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
SoTextureCombine::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTextureCombine.cpp:477
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoAction::getState
SoState * getState(void) const
Definition: SoAction.cpp:1028
SoTextureCombine::SoTextureCombine
SoTextureCombine(void)
Definition: SoTextureCombine.cpp:404
SoTextureCombine
The SoTextureCombine class is a node for setting texture combine functions.
Definition: SoTextureCombine.h:34
SoMFEnum::getValues
const int * getValues(const int start) const
Definition: SoMFEnum.h:33
SoTextureCombine::Source
Source
Definition: SoTextureCombine.h:43
SoMFEnum
The SoMFEnum class is a container for a set of enumerated values.
Definition: SoMFEnum.h:30
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
SbColor4f::getValue
const float * getValue() const
Definition: SbColor4f.cpp:145
SoTextureCombine::SUBTRACT
@ SUBTRACT
Definition: SoTextureCombine.h:60
SoTextureCombine::TEXTURE
@ TEXTURE
Definition: SoTextureCombine.h:45
SoTextureCombine::PRIMARY_COLOR
@ PRIMARY_COLOR
Definition: SoTextureCombine.h:44
SoMField::setNum
void setNum(const int num)
Definition: SoMField.cpp:615
SoSFFloat
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoTextureCombine::INTERPOLATE
@ INTERPOLATE
Definition: SoTextureCombine.h:61
SoNode
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
SoTextureCombine::SRC_ALPHA
@ SRC_ALPHA
Definition: SoTextureCombine.h:52
SoTextureCombine::Operation
Operation
Definition: SoTextureCombine.h:55
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
SoTextureCombine::ADD_SIGNED
@ ADD_SIGNED
Definition: SoTextureCombine.h:59
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
SoTextureCombine::MODULATE
@ MODULATE
Definition: SoTextureCombine.h:57
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoPickAction
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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