27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoGroup.h>
29 #include <Inventor/fields/SoMFFloat.h>
30 #include <Inventor/fields/SoSFVec3f.h>
37 SO_NODE_HEADER(
SoLOD);
41 SoLOD(
int numchildren);
43 static void initClass(
void);
63 virtual int whichToTraverse(
SoAction *);
66 void commonConstructor(
void);
73 #endif // !COIN_SOLOD_H
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:31
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
int getNum(void) const
Definition: SoMField.h:86
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoLOD.cpp:304
SbBool hasTerminated(void) const
Definition: SoAction.cpp:1018
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:30
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
virtual void callback(SoCallbackAction *action)
Definition: SoLOD.cpp:224
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
virtual void GLRenderOffPath(SoGLRenderAction *action)
Definition: SoNode.cpp:939
void * get(const int index) const
Definition: SbPList.h:135
SoLOD(void)
Definition: SoLOD.cpp:147
@ VRML1
Definition: SoNode.h:61
virtual int whichToTraverse(SoAction *)
Definition: SoLOD.cpp:352
void multVecMatrix(const SbVec3f &src, SbVec3f &dst) const
Definition: SbMatrix.cpp:1357
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoLOD.cpp:261
SoChildList * children
Definition: SoGroup.h:75
The SoLOD class is used to choose a child based distance between viewer and object.
Definition: SoLOD.h:34
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:771
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
virtual void GLRender(SoGLRenderAction *action)
Definition: SoLOD.cpp:240
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoLOD.cpp:328
virtual void notify(SoNotList *nl)
Definition: SoLOD.cpp:375
virtual void doAction(SoAction *action)
Definition: SoLOD.cpp:202
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoNode.cpp:927
const SbVec3f & getProjectionPoint(void) const
Definition: SbViewVolume.cpp:597
SbBool abortNow(void)
Definition: SoGLRenderAction.cpp:1112
void setDefault(SbBool def)
Definition: SoField.cpp:650
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoLOD.cpp:340
void popCurPath(const PathCode prevpathcode)
Definition: SoAction.h:165
PathCode getPathCode(int &numindices, const int *&indices)
Definition: SoAction.cpp:890
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoState * getState(void) const
Definition: SoAction.cpp:1028
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoLOD.cpp:231
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
PathCode getCurPathCode(void) const
Definition: SoAction.h:159
virtual SoChildList * getChildren(void) const
Definition: SoGroup.cpp:662
virtual void rayPick(SoRayPickAction *action)
Definition: SoLOD.cpp:321
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:783
void pushCurPath(const int childindex, SoNode *node=NULL)
Definition: SoAction.cpp:919
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:41
void setNum(const int num)
Definition: SoMField.cpp:615
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
virtual SoNode * getChild(int index) const
Definition: SoGroup.cpp:257
virtual ~SoLOD()
Definition: SoLOD.cpp:187
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
PathCode
Definition: SoAction.h:70
virtual int getNumChildren(void) const
Definition: SoGroup.cpp:271
SoSFVec3f center
Definition: SoLOD.h:46
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:31
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoNode.cpp:915
void traverse(SoAction *const action)
Definition: SoChildList.cpp:404
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoLOD.cpp:279
SoMFFloat range
Definition: SoLOD.h:45
void traverseInPath(SoAction *const action, const int numindices, const int *indices)
Definition: SoChildList.cpp:253
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