1 #ifndef COIN_SOFRUSTUM_CAMERA_H
2 #define COIN_SOFRUSTUM_CAMERA_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoCamera.h>
29 #include <Inventor/fields/SoSFFloat.h>
37 static void initClass(
void);
53 #endif // COIN_SOFRUSTUM_CAMERA_H
void translateCamera(const SbVec3f &v)
Definition: SbViewVolume.cpp:502
SoSFFloat left
Definition: SoFrustumCamera.h:40
virtual ~SoFrustumCamera()
Definition: SoFrustumCamera.cpp:89
SoSFFloat nearDistance
Definition: SoCamera.h:74
void circumscribe(const SbBox3f &box)
Definition: SbSphere.cpp:136
float getRadius(void) const
Definition: SbSphere.cpp:125
SbVec3f getCenter(void) const
Definition: SbBox3f.cpp:161
SoSFFloat focalDistance
Definition: SoCamera.h:76
void frustum(float left, float right, float bottom, float top, float nearval, float farval)
Definition: SbViewVolume.cpp:468
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)
Definition: SoFrustumCamera.cpp:141
virtual SbViewVolume getViewVolume(float useaspectratio=0.0f) const =0
virtual void scaleHeight(float scalefactor)=0
virtual void scaleHeight(float scalefactor)
Definition: SoFrustumCamera.cpp:102
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
static void postWarning(const char *const source, const char *const format,...)
Definition: SoDebugError.cpp:324
SoSFFloat top
Definition: SoFrustumCamera.h:42
SoSFFloat bottom
Definition: SoFrustumCamera.h:43
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)=0
SoSFFloat right
Definition: SoFrustumCamera.h:41
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:33
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoSFFloat farDistance
Definition: SoCamera.h:75
The SoCamera class is the abstract base class for camera definition nodes.
Definition: SoCamera.h:54
void rotateCamera(const SbRotation &q)
Definition: SbViewVolume.cpp:482
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
float dot(const SbVec3f &v) const
Definition: SbVec3f.cpp:282
void multVec(const SbVec3f &src, SbVec3f &dst) const
Definition: SbRotation.cpp:593
float normalize(void)
Definition: SbVec3f.cpp:436
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:41
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
SoSFVec3f position
Definition: SoCamera.h:71
SoSFRotation orientation
Definition: SoCamera.h:72
The SoFrustumCamera class defines a camera with a generic frustum..
Definition: SoFrustumCamera.h:31
SbBool isEmpty(void) const
Definition: SbBox3f.cpp:436
virtual SbViewVolume getViewVolume(float useaspectratio=0.0f) const
Definition: SoFrustumCamera.cpp:110
SoFrustumCamera(void)
Definition: SoFrustumCamera.cpp:76
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