24 #ifndef COIN_SOVRMLELEVATIONGRID_H
25 #define COIN_SOVRMLELEVATIONGRID_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
29 #include <Inventor/fields/SoSFBool.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFInt32.h>
32 #include <Inventor/fields/SoSFBool.h>
33 #include <Inventor/fields/SoSFFloat.h>
34 #include <Inventor/fields/SoMFFloat.h>
35 #include <Inventor/fields/SoSFNode.h>
39 class SoVRMLElevationGridP;
47 static void initClass(
void);
77 friend class SoVRMLElevationGridP;
85 Binding findMaterialBinding(
void)
const;
86 Binding findNormalBinding(
void)
const;
88 const SbVec3f * updateNormalCache(Binding & nbind);
90 SoVRMLElevationGridP * pimpl;
94 #endif // ! COIN_SOVRMLELEVATIONGRID_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:30
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
The SoVRMLElevationGrid class is used to represent elevation grids.
Definition: SoVRMLElevationGrid.h:42
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
virtual void notify(SoNotList *list)
Definition: Geometry.cpp:163
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
SoSFFloat zSpacing
Definition: SoVRMLElevationGrid.h:55
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
SoSFFloat creaseAngle
Definition: SoVRMLElevationGrid.h:52
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoSFInt32 class is a container for a 32-bit integer value.
Definition: SoSFInt32.h:30
SoSFInt32 xDimension
Definition: SoVRMLElevationGrid.h:54
SoSFBool solid
Definition: SoVRMLElevationGrid.h:51
SoSFBool ccw
Definition: SoVRMLElevationGrid.h:50
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
SoSFNode texCoord
Definition: SoVRMLElevationGrid.h:58
SoSFBool colorPerVertex
Definition: SoVRMLElevationGrid.h:61
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
SoSFNode normal
Definition: SoVRMLElevationGrid.h:59
virtual void generatePrimitives(SoAction *action)=0
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:38
SoSFNode color
Definition: SoVRMLElevationGrid.h:60
SoSFFloat xSpacing
Definition: SoVRMLElevationGrid.h:56
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
SoSFBool normalPerVertex
Definition: SoVRMLElevationGrid.h:62
SoSFInt32 zDimension
Definition: SoVRMLElevationGrid.h:53
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
SoMFFloat height
Definition: SoVRMLElevationGrid.h:57
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:33
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