Package pybox2d :: Module Box2D :: Class b2DistanceJoint
[hide private]
[frames] | no frames]

type b2DistanceJoint

source code


A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.

Instance Methods [hide private]
 
__init__(self, *args)
__init__(self, b2DistanceJointDef data) -> b2DistanceJoint
source code
 
__repr__(self) source code
 
__getstate__(self, world=None)
Get the state of a joint.
source code
 
__setstate__(self, data)
The factory output cannot be created just yet, so store the necessary information to create it later.
source code
 
_pickle_finalize(data, world)
Finalize a joint.
source code
 
__swig_destroy__(...)
delete_b2DistanceJoint(b2DistanceJoint self)
 
InitVelocityConstraints(...)
b2DistanceJoint_InitVelocityConstraints(b2DistanceJoint self, b2TimeStep step)
source code
 
SolveVelocityConstraints(...)
b2DistanceJoint_SolveVelocityConstraints(b2DistanceJoint self, b2TimeStep step)
source code
 
SolvePositionConstraints(...)
b2DistanceJoint_SolvePositionConstraints(b2DistanceJoint self, float32 baumgarte) -> bool
source code
    Inherited from b2Joint
 
ClearUserData(...)
b2Joint_ClearUserData(b2Joint self)
source code
 
GetAnchor1(...)
b2Joint_GetAnchor1(b2Joint self) -> b2Vec2
source code
 
GetAnchor2(...)
b2Joint_GetAnchor2(b2Joint self) -> b2Vec2
source code
 
GetBody1(...)
b2Joint_GetBody1(b2Joint self) -> b2Body
source code
 
GetBody2(...)
b2Joint_GetBody2(b2Joint self) -> b2Body
source code
 
GetCollideConnected(...)
b2Joint_GetCollideConnected(b2Joint self) -> bool
source code
 
GetNext(...)
b2Joint_GetNext(b2Joint self) -> b2Joint
source code
 
GetReactionForce(...)
b2Joint_GetReactionForce(b2Joint self, float32 inv_dt) -> b2Vec2
source code
 
GetReactionTorque(...)
b2Joint_GetReactionTorque(b2Joint self, float32 inv_dt) -> float32
source code
 
GetType(...)
b2Joint_GetType(b2Joint self) -> b2JointType
source code
 
GetUserData(...)
b2Joint_GetUserData(b2Joint self) -> PyObject
source code
 
SetUserData(...)
b2Joint_SetUserData(b2Joint self, PyObject data)
source code
 
__eq__(a, b) source code
 
__hash__(...)
b2Joint___hash__(b2Joint self) -> int32
source code
 
__ne__(self, other) source code
 
asDistanceJoint(...)
b2Joint_asDistanceJoint(b2Joint self) -> b2DistanceJoint
source code
 
asGearJoint(...)
b2Joint_asGearJoint(b2Joint self) -> b2GearJoint
source code
 
asLineJoint(...)
b2Joint_asLineJoint(b2Joint self) -> b2LineJoint
source code
 
asMouseJoint(...)
b2Joint_asMouseJoint(b2Joint self) -> b2MouseJoint
source code
 
asPrismaticJoint(...)
b2Joint_asPrismaticJoint(b2Joint self) -> b2PrismaticJoint
source code
 
asPulleyJoint(...)
b2Joint_asPulleyJoint(b2Joint self) -> b2PulleyJoint
source code
 
asRevoluteJoint(...)
b2Joint_asRevoluteJoint(b2Joint self) -> b2RevoluteJoint
source code
 
getAsType(self)
Return a typecasted version of the joint
source code
 
typeName(self)
Return the name of the joint from:...
source code
Properties [hide private]
  thisown
The membership flag
  localAnchor1
b2DistanceJoint_localAnchor1_get(b2DistanceJoint self) -> b2Vec2
  localAnchor2
b2DistanceJoint_localAnchor2_get(b2DistanceJoint self) -> b2Vec2
  u
b2DistanceJoint_u_get(b2DistanceJoint self) -> b2Vec2
  frequencyHz
b2DistanceJoint_frequencyHz_get(b2DistanceJoint self) -> float32
  dampingRatio
b2DistanceJoint_dampingRatio_get(b2DistanceJoint self) -> float32
  gamma
b2DistanceJoint_gamma_get(b2DistanceJoint self) -> float32
  bias
b2DistanceJoint_bias_get(b2DistanceJoint self) -> float32
  impulse
b2DistanceJoint_impulse_get(b2DistanceJoint self) -> float32
  mass
b2DistanceJoint_mass_get(b2DistanceJoint self) -> float32
  length
b2DistanceJoint_length_get(b2DistanceJoint self) -> float32
    Inherited from b2Joint
  body1
GetBody1(self) -> b2Body
  body2
GetBody2(self) -> b2Body
  collideConnected
GetCollideConnected(self) -> bool
  type
GetType(self) -> b2JointType
  userData
GetUserData(self) -> PyObject
Method Details [hide private]

__init__(self, *args)
(Constructor)

source code 

__init__(self, b2DistanceJointDef data) -> b2DistanceJoint

A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.

Overrides: b2Joint.__init__

__repr__(self)
(Representation operator)

source code 
Overrides: b2Joint.__repr__

__getstate__(self, world=None)

source code 

Get the state of a joint.

Overrides: no_pickle

__setstate__(self, data)

source code 

The factory output cannot be created just yet, so store the necessary information to create it later.

Overrides: _generic_setstate

_pickle_finalize(data, world)

source code 

Finalize a joint. The bodies and joints need to be retrieved from the world list in order to make the joint.


Property Details [hide private]

thisown

The membership flag

localAnchor1

b2DistanceJoint_localAnchor1_get(b2DistanceJoint self) -> b2Vec2

localAnchor2

b2DistanceJoint_localAnchor2_get(b2DistanceJoint self) -> b2Vec2

u

b2DistanceJoint_u_get(b2DistanceJoint self) -> b2Vec2

frequencyHz

b2DistanceJoint_frequencyHz_get(b2DistanceJoint self) -> float32

dampingRatio

b2DistanceJoint_dampingRatio_get(b2DistanceJoint self) -> float32

gamma

b2DistanceJoint_gamma_get(b2DistanceJoint self) -> float32

bias

b2DistanceJoint_bias_get(b2DistanceJoint self) -> float32

impulse

b2DistanceJoint_impulse_get(b2DistanceJoint self) -> float32

mass

b2DistanceJoint_mass_get(b2DistanceJoint self) -> float32

length

b2DistanceJoint_length_get(b2DistanceJoint self) -> float32