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SoSceneTexture2.h
1 #ifndef COIN_SOSCENETEXTURE2_H
2 #define COIN_SOSCENETEXTURE2_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/fields/SoSFVec2s.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFColor.h>
30 #include <Inventor/fields/SoSFNode.h>
31 #include <Inventor/fields/SoSFVec4f.h>
32 #include <Inventor/nodes/SoNode.h>
33 #include <Inventor/nodes/SoSubNode.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
35 
36 class SoSceneTexture2P;
37 
38 class COIN_DLL_API SoSceneTexture2 : public SoNode {
39  typedef SoNode inherited;
40 
41  SO_NODE_HEADER(SoSceneTexture2);
42 
43 public:
44  static void initClass(void);
45  SoSceneTexture2(void);
46 
47  enum Model {
48  MODULATE = SoTextureImageElement::MODULATE,
49  DECAL = SoTextureImageElement::DECAL,
50  BLEND = SoTextureImageElement::BLEND,
51  REPLACE = SoTextureImageElement::REPLACE
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP,
57  CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
58  };
59 
63  ALPHA_TEST
64  };
65 
66  enum Type {
67  DEPTH,
68  RGBA8, // normal unsigned byte rgba
69  RGBA32F,
70  RGB32F,
71  RGBA16F,
72  RGB16F,
73 
74  // FIXME: consider how many of these we should have here
75  R3_G3_B2,
76  RGB,
77  RGB4,
78  RGB5,
79  RGB8,
80  RGB10,
81  RGB12,
82  RGB16,
83  RGBA,
84  RGBA2,
85  RGBA4,
86  RGB5_A1,
87  RGB10_A2,
88  RGBA12,
89  RGBA16
90  };
91 
96 
101 
102 #if 0 // not added in Coin-2 (will break the 2.4.6 ABI)
103  SoSFEnum type;
104  SoSFNode sceneTransparencyType;
105 #endif // not added in Coin-2
106 
107  virtual void notify(SoNotList * list);
108  virtual void write(SoWriteAction * action);
109 
110  virtual void doAction(SoAction * action);
111  virtual void GLRender(SoGLRenderAction * action);
112  virtual void callback(SoCallbackAction * action);
113  virtual void rayPick(SoRayPickAction * action);
114 
115  // workarounds for the missing 'type' and 'sceneTransparencyType' fields
116  void setType(const Type type);
117  void setSceneTransparencyType(SoNode * node);
118 
119 protected:
120  virtual ~SoSceneTexture2(void);
121 
122 private:
123  SoSceneTexture2P * pimpl;
124 };
125 
126 #endif // !COIN_SOSCENETEXTURE2_H

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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