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include
Inventor
nodes
SoTransform.h
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#ifndef COIN_SOTRANSFORM_H
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#define COIN_SOTRANSFORM_H
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/**************************************************************************\
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*
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* This file is part of the Coin 3D visualization library.
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* Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* ("GPL") version 2 as published by the Free Software Foundation.
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* See the file LICENSE.GPL at the root directory of this source
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* distribution for additional information about the GNU GPL.
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*
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* For using Coin with software that can not be combined with the GNU
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* GPL, and for taking advantage of the additional benefits of our
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* support services, please contact Systems in Motion about acquiring
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* a Coin Professional Edition License.
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*
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* See http://www.coin3d.org/ for more information.
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*
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* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
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* http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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*
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\**************************************************************************/
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#include <Inventor/nodes/SoSubNode.h>
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#include <Inventor/fields/SoSFRotation.h>
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#include <Inventor/fields/SoSFVec3f.h>
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#include <Inventor/nodes/SoTransformation.h>
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#include <Inventor/SbMatrix.h>
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#include <Inventor/SbVec3f.h>
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class
COIN_DLL_API
SoTransform
:
public
SoTransformation
{
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typedef
SoTransformation
inherited
;
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SO_NODE_HEADER(
SoTransform
);
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public
:
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static
void
initClass(
void
);
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SoTransform
(
void
);
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SoSFVec3f
translation
;
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SoSFRotation
rotation
;
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SoSFVec3f
scaleFactor
;
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SoSFRotation
scaleOrientation
;
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SoSFVec3f
center
;
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void
pointAt(
const
SbVec3f
& frompoint,
const
SbVec3f
& topoint);
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void
getScaleSpaceMatrix(
SbMatrix
& mat,
SbMatrix
& inv)
const
;
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void
getRotationSpaceMatrix(
SbMatrix
& mat,
SbMatrix
& inv)
const
;
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void
getTranslationSpaceMatrix(
SbMatrix
& mat,
SbMatrix
& inv)
const
;
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void
multLeft(
const
SbMatrix
& mat);
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void
multRight(
const
SbMatrix
& mat);
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void
combineLeft(
SoTransformation
* nodeonright);
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void
combineRight(
SoTransformation
* nodeonleft);
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void
setMatrix(
const
SbMatrix
& mat);
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void
recenter(
const
SbVec3f
& newcenter);
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virtual
void
doAction
(
SoAction
* action);
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virtual
void
GLRender
(
SoGLRenderAction
* action);
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virtual
void
callback
(
SoCallbackAction
* action);
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virtual
void
getBoundingBox
(
SoGetBoundingBoxAction
* action);
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virtual
void
getMatrix
(
SoGetMatrixAction
* action);
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virtual
void
pick
(
SoPickAction
* action);
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virtual
void
getPrimitiveCount
(
SoGetPrimitiveCountAction
* action);
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protected
:
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virtual
~
SoTransform
();
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};
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#endif // !COIN_SOTRANSFORM_H
Copyright © 1998-2007 by
Systems in Motion AS
. All rights reserved.
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