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00001 /***************************************************/ 00010 /***************************************************/ 00011 00012 #include "Stk.h" 00013 00014 #ifndef STK_EFFECT_H 00015 #define STK_EFFECT_H 00016 00017 class Effect : public Stk 00018 { 00019 public: 00021 Effect(); 00022 00024 virtual ~Effect(); 00025 00027 virtual void clear() = 0; 00028 00030 void setEffectMix(StkFloat mix); 00031 00033 StkFloat lastOut() const; 00034 00036 StkFloat lastOutLeft() const; 00037 00039 StkFloat lastOutRight() const; 00040 00042 StkFloat tick( StkFloat input ); 00043 00045 00051 StkFrames& tick( StkFrames& frames, unsigned int channel = 0 ); 00052 00053 protected: 00054 00055 // This abstract function must be implemented in all subclasses. 00056 // It is used to get around a C++ problem with overloaded virtual 00057 // functions. 00058 virtual StkFloat computeSample( StkFloat input ) = 0; 00059 00060 // Returns true if argument value is prime. 00061 bool isPrime( int number ); 00062 00063 StkFloat lastOutput_[2]; 00064 StkFloat effectMix_; 00065 00066 }; 00067 00068 #endif 00069
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