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00001 /***************************************************/ 00017 /***************************************************/ 00018 00019 #ifndef STK_WHISTLE_H 00020 #define STK_WHISTLE_H 00021 00022 #include "Instrmnt.h" 00023 #include "Sphere.h" 00024 #include "Vector3D.h" 00025 #include "Noise.h" 00026 #include "SineWave.h" 00027 #include "OnePole.h" 00028 #include "Envelope.h" 00029 00030 class Whistle : public Instrmnt 00031 { 00032 public: 00034 00037 Whistle(); 00038 00040 ~Whistle(); 00041 00043 void clear(); 00044 00046 void setFrequency(StkFloat frequency); 00047 00049 void startBlowing(StkFloat amplitude, StkFloat rate); 00050 00052 void stopBlowing(StkFloat rate); 00053 00055 void noteOn(StkFloat frequency, StkFloat amplitude); 00056 00058 void noteOff(StkFloat amplitude); 00059 00061 void controlChange(int number, StkFloat value); 00062 00063 protected: 00064 00065 StkFloat computeSample( void ); 00066 00067 Vector3D *tempVectorP_; 00068 Vector3D tempVector_; 00069 OnePole onepole_; 00070 Noise noise_; 00071 Envelope envelope_; 00072 Sphere can_; // Declare a Spherical "can". 00073 Sphere pea_, bumper_; // One spherical "pea", and a spherical "bumper". 00074 00075 SineWave sine_; 00076 00077 StkFloat baseFrequency_; 00078 StkFloat noiseGain_; 00079 StkFloat fippleFreqMod_; 00080 StkFloat fippleGainMod_; 00081 StkFloat blowFreqMod_; 00082 StkFloat tickSize_; 00083 StkFloat canLoss_; 00084 int subSample_, subSampCount_; 00085 }; 00086 00087 #endif
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