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Native Settlements

The New World is by no means an uninhabited country. Various tribes of Indians already live there, and make use of the land. When your colonists arrive, you will have to decide whether you will attempt to peacefully coexist with the natives, or to wipe them out. The FranceFrench player has the advantage of generating only half the alarm among the natives. The SpainSpanish player has the advantage of greater military efficiency against the natives. Your choice of Home CountryHome Country may influence your strategy -- or vice versa.

Small Native Settlements use the tile they are built on as well as all adjacent tiles, just like your ColoniesColonies do. Large Native Settlements also use tiles that are two moves away. Your colonists can not use tiles that are already used by natives. If they attempt to do so, the natives will demand some gold for the land. You must then decide whether to pay their price, take the land away from the by force, or to leave the land alone. Naturally, the natives will not be pleased if you take the land away from them. As soon as Peter MinuitPeter Minuit has joined the Continental CongressContinental Congress, however, the natives no longer demand payment for their land.

Colonies and armed units near their settlements will alarm the natives and poison your relations. If the natives are happy, they will come to your colonies offering gifts. If they are unhappy, they will come and make demands instead. If they get really angry, they may attack your units or colonies. After a few turns, however, they will usually calm down again.

Some types of units may enter Native Settlements. Units that carry goods, such as Wagon TrainWagon Trains and Naval UnitsShips, can enter the settlements and trade with them. Trade always improves your relations with the natives. If you offer your goods as a gift, this will improve your relations even more.

ScoutScouts can either ask to speak with the chief of the tribe, or demand tribute, which is obviously not good for your relations with the natives. If your scout speaks with the chief, you will learn which skill this settlement teaches and which goods the natives would prefer to acquire. Furthermore, the chief may offer you some gold, or tell you about nearby lands. If your Scout is not a Seasoned ScoutSeasoned Scout already, he may become so.

Free ColonistFree Colonists and Indentured ServantIndentured Servants may enter a settlement in order to learn the skills of the natives.

MissionaryMissionaries, which may be either Jesuit MissionaryJesuit Missionaries or ordinary colonists blessed as missionaries in the Home PortHome Port or any colony with a ChurchChurch, are able to establish a MissionMission or to incite the natives against another European nation.

The presence of a Mission will reduce tension between the natives and your colonists. In time, some of the natives may also convert and join your colonies as Indian ConvertIndian Converts. If the settlement already contains the mission of another European country, your missionary may denounce the teachings of that mission as a heresy. If he is successful, the natives will burn down the old mission and your missionary establishes a new one.

Note that the missionary will always remain in the settlement. He is effectively lost to you.

Lost City Rumours


next up previous contents index
Next: Lost City Rumours Up: The New World Previous: Special Resources   Contents   Index
2008-04-19