28 #ifndef _CEGUIOpenGL3StandardShaderFrag_h_ 29 #define _CEGUIOpenGL3StandardShaderFrag_h_ 35 StandardShaderFrag_Opengl3[] =
38 "uniform sampler2D texture0;\n" 39 "in vec2 exTexCoord;\n" 45 "out0 = texture(texture0, exTexCoord) * exColour;\n" 47 StandardShaderFrag_OpenglEs2[] =
50 "uniform sampler2D texture0;\n" 51 "precision mediump float;\n" 52 "varying vec2 exTexCoord;\n" 53 "varying vec4 exColour;\n" 57 "gl_FragColor = texture2D(texture0, exTexCoord) * exColour;\n" 59 StandardShaderFrag_OpenglEs3[] =
62 "uniform sampler2D texture0;\n" 63 "precision highp float;\n" 64 "in vec2 exTexCoord;\n" 66 "layout(location = 0) out vec4 out0;\n" 70 "out0 = texture(texture0, exTexCoord) * exColour;\n" Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1