- Cal3D 0.11 API Reference -

CalCoreModel Member List

This is the complete list of members for CalCoreModel, including all inherited members.

addAnimationName(const std::string &strAnimationName, int coreAnimationId)CalCoreModel
addBoneName(const std::string &strBoneName, int boneId)CalCoreModel
addCoreAnimation(CalCoreAnimation *pCoreAnimation)CalCoreModel
addCoreMaterial(CalCoreMaterial *pCoreMaterial)CalCoreModel
addCoreMesh(CalCoreMesh *pCoreMesh)CalCoreModel
addCoreMorphAnimation(CalCoreMorphAnimation *pCoreMorphAnimation)CalCoreModel
addMaterialName(const std::string &strMaterialName, int coreMaterialId)CalCoreModel
addMeshName(const std::string &strMeshName, int coreMeshId)CalCoreModel
CalCoreModel(const std::string &name)CalCoreModel
createCoreMaterialThread(int coreMaterialThreadId)CalCoreModel
getBoneId(const std::string &strBoneName)CalCoreModel
getCoreAnimation(int coreAnimationId)CalCoreModel
getCoreAnimationCount()CalCoreModel
getCoreAnimationId(const std::string &strAnimationName)CalCoreModel
getCoreMaterial(int coreMaterialId)CalCoreModel
getCoreMaterialCount()CalCoreModel
getCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId)CalCoreModel
getCoreMaterialId(const std::string &strMaterialName)CalCoreModel
getCoreMesh(int coreMeshId)CalCoreModel
getCoreMeshCount()CalCoreModel
getCoreMeshId(const std::string &strMeshName)CalCoreModel
getCoreMorphAnimation(int coreMorphAnimationId)CalCoreModel
getCoreMorphAnimationCount()CalCoreModel
getCoreSkeleton()CalCoreModel
getUserData()CalCoreModel
loadCoreAnimation(const std::string &strFilename)CalCoreModel
loadCoreAnimation(const std::string &strFilename, const std::string &strAnimationName)CalCoreModel
loadCoreMaterial(const std::string &strFilename)CalCoreModel
loadCoreMaterial(const std::string &strFilename, const std::string &strMaterialName)CalCoreModel
loadCoreMesh(const std::string &strFilename)CalCoreModel
loadCoreMesh(const std::string &strFilename, const std::string &strMeshName)CalCoreModel
loadCoreSkeleton(const std::string &strFilename)CalCoreModel
saveCoreAnimation(const std::string &strFilename, int coreAnimationId)CalCoreModel
saveCoreMaterial(const std::string &strFilename, int coreMaterialId)CalCoreModel
saveCoreMesh(const std::string &strFilename, int coreMeshId)CalCoreModel
saveCoreSkeleton(const std::string &strFilename)CalCoreModel
scale(float factor)CalCoreModel
setCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId, int coreMaterialId)CalCoreModel
setCoreSkeleton(CalCoreSkeleton *pCoreSkeleton)CalCoreModel
setUserData(Cal::UserData userData)CalCoreModel
unloadCoreAnimation(const std::string &name)CalCoreModel
unloadCoreAnimation(int coreAnimationId)CalCoreModel
unloadCoreMaterial(const std::string &name)CalCoreModel
unloadCoreMaterial(int coreMaterialId)CalCoreModel
unloadCoreMesh(const std::string &name)CalCoreModel
unloadCoreMesh(int coreMeshId)CalCoreModel
~CalCoreModel()CalCoreModel

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