- Cal3D 0.11 API Reference -

CalHardwareModel Member List

This is the complete list of members for CalHardwareModel, including all inherited members.

CalHardwareModel(CalCoreModel *pCoreModel)CalHardwareModel
getAmbientColor(unsigned char *pColorBuffer)CalHardwareModel
getBaseVertexIndex()CalHardwareModel
getBoneCount()CalHardwareModel
getDiffuseColor(unsigned char *pColorBuffer)CalHardwareModel
getFaceCount()CalHardwareModel
getHardwareMeshCount()CalHardwareModel
getMapUserData(int mapId)CalHardwareModel
getRotationBoneSpace(int boneId, CalSkeleton *pSkeleton)CalHardwareModel
getShininess()CalHardwareModel
getSpecularColor(unsigned char *pColorBuffer)CalHardwareModel
getStartIndex()CalHardwareModel
getTotalFaceCount()CalHardwareModel
getTotalVertexCount()CalHardwareModel
getTranslationBoneSpace(int boneId, CalSkeleton *pSkeleton)CalHardwareModel
getVectorHardwareMesh()CalHardwareModel
getVertexCount()CalHardwareModel
load(int baseVertexIndex, int startIndex, int maxBonesPerMesh)CalHardwareModel
selectHardwareMesh(size_t meshId)CalHardwareModel
setCoreMeshIds(const std::vector< int > &coreMeshIds)CalHardwareModel
setIndexBuffer(CalIndex *pIndexBuffer)CalHardwareModel
setMatrixIndexBuffer(char *pMatrixIndexBuffer, int stride)CalHardwareModel
setNormalBuffer(char *pNormalBuffer, int stride)CalHardwareModel
setTangentSpaceBuffer(int mapId, char *pTangentSpaceBuffer, int stride)CalHardwareModel
setTextureCoordBuffer(int mapId, char *pTextureCoordBuffer, int stride)CalHardwareModel
setTextureCoordNum(int textureCoordNum)CalHardwareModel
setVertexBuffer(char *pVertexBuffer, int stride)CalHardwareModel
setWeightBuffer(char *pWeightBuffer, int stride)CalHardwareModel
~CalHardwareModel() (defined in CalHardwareModel)CalHardwareModelinline

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