- Cal3D 0.11 API Reference -

CalCoreSubmesh Member List

This is the complete list of members for CalCoreSubmesh, including all inherited members.

addCoreSubMorphTarget(CalCoreSubMorphTarget *pCoreSubMorphTarget)CalCoreSubmesh
CalCoreSubmesh()CalCoreSubmesh
enableTangents(int mapId, bool enabled)CalCoreSubmesh
getCoreMaterialThreadId()CalCoreSubmesh
getCoreSubMorphTarget(int id)CalCoreSubmesh
getCoreSubMorphTargetCount()CalCoreSubmesh
getFaceCount()CalCoreSubmesh
getLodCount()CalCoreSubmesh
getSpringCount()CalCoreSubmesh
getVectorCoreSubMorphTarget()CalCoreSubmesh
getVectorFace()CalCoreSubmesh
getVectorPhysicalProperty()CalCoreSubmesh
getVectorSpring()CalCoreSubmesh
getVectorVectorTangentSpace()CalCoreSubmesh
getVectorVectorTextureCoordinate()CalCoreSubmesh
getVectorVertex()CalCoreSubmesh
getVertexCount()CalCoreSubmesh
isTangentsEnabled(int mapId)CalCoreSubmesh
reserve(int vertexCount, int textureCoordinateCount, int faceCount, int springCount)CalCoreSubmesh
scale(float factor)CalCoreSubmesh
setCoreMaterialThreadId(int coreMaterialThreadId)CalCoreSubmesh
setFace(int faceId, const Face &face)CalCoreSubmesh
setLodCount(int lodCount)CalCoreSubmesh
setPhysicalProperty(int vertexId, const PhysicalProperty &physicalProperty)CalCoreSubmesh
setSpring(int springId, const Spring &spring)CalCoreSubmesh
setTangentSpace(int vertexId, int textureCoordinateId, const CalVector &tangent, float crossFactor)CalCoreSubmesh
setTextureCoordinate(int vertexId, int textureCoordinateId, const TextureCoordinate &textureCoordinate)CalCoreSubmesh
setVertex(int vertexId, const Vertex &vertex)CalCoreSubmesh
~CalCoreSubmesh()CalCoreSubmesh

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