11 #ifndef CAL_SKELETON_H
12 #define CAL_SKELETON_H
14 #include "cal3d/global.h"
26 void calculateState();
29 CalBone *getBone(
int boneId)
const;
31 std::vector<CalBone *>& getVectorBone();
33 void getBoneBoundingBox(
float *min,
float *max);
34 void calculateBoundingBoxes();
37 int getBonePoints(
float *pPoints);
38 int getBonePointsStatic(
float *pPoints);
39 int getBoneLines(
float *pLines);
40 int getBoneLinesStatic(
float *pLines);
44 std::vector<CalBone *> m_vectorBone;
45 bool m_isBoundingBoxesComputed;
Definition: coremodel.h:25
Definition: coreskeleton.h:23
Definition: skeleton.h:20