- Cal3D 0.11 API Reference -
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
CalCoreSubMorphTarget::BlendVertex
▼
C
CalAbstractMixer
CalAbstractMixer
defines the API that
CalModel
relies on for blending and scheduling animations
C
CalMixer
▼
C
CalAnimation
C
CalAnimationAction
C
CalAnimationCycle
C
CalAnimationCallback
C
CalBone
C
CalBoundingBox
The bounding box class
C
CalCoreBone
C
CalCoreKeyframe
The core keyframe class
C
CalCoreModel
C
CalCoreMorphAnimation
C
CalCoreSubmesh
C
CalCoreSubMorphTarget
C
CalCoreTrack
▼
C
CalDataSource
CalDataSource
abstract interface class
C
CalBufferSource
CalBufferSource
class
C
CalStreamSource
CalStreamSource
class
C
CalHardwareModel::CalHardwareMesh
C
CalHardwareModel
C
CalCoreAnimation::CallbackRecord
C
CalLoader
The loader class
C
CalMatrix
The matrix class
C
CalMesh
C
CalMorphTargetMixer
C
CalPhysique
C
CalPlane
The plane class
C
CalPlatform
The platform class
C
CalQuaternion
The quaternion class
C
CalRenderer
C
CalSaver
The saver class
C
CalSkeleton
C
CalSpringSystem
The spring system class
C
CalSubmesh
C
CalVector
The vector class
C
CalCoreMaterial::Color
C
CalCoreSubmesh::Face
C
CalSubmesh::Face
C
CalCoreSubmesh::Influence
C
CalCoreMaterial::Map
▼
C
cal3d::noncopyable
Derive from noncopyable to mark your class as not having a copy constructor or operator=
C
CalModel
C
CalCoreSubmesh::PhysicalProperty
C
CalSubmesh::PhysicalProperty
▼
C
cal3d::RefCounted
Derive from
RefCounted
to make your class have reference-counted lifetime semantics
C
CalCoreAnimation
C
CalCoreMaterial
C
CalCoreMesh
C
CalCoreSkeleton
C
cal3d::RefPtr< T >
A container-safe smart pointer used for refcounted classes
C
cal3d::RefPtr< CalCoreSkeleton >
C
CalCoreSubmesh::Spring
The core submesh
Spring
C
cal3d::TiXmlBase::StringToBuffer
C
CalSubmesh::TangentSpace
C
CalCoreSubmesh::TangentSpace
C
CalCoreSubmesh::TextureCoordinate
C
cal3d::TiXmlAttributeSet
▼
C
cal3d::TiXmlBase
TiXmlBase
is a base class for every class in TinyXml
C
cal3d::TiXmlAttribute
An attribute is a name-value pair
▼
C
cal3d::TiXmlNode
The parent class for everything in the Document Object Model
C
cal3d::TiXmlComment
An XML comment
C
cal3d::TiXmlDeclaration
In correct XML the declaration is the first entry in the file
C
cal3d::TiXmlDocument
Always the top level node
C
cal3d::TiXmlElement
The element is a container class
C
cal3d::TiXmlText
XML text
C
cal3d::TiXmlUnknown
Any tag that tinyXml doesn't recognize is saved as an unknown
C
cal3d::TiXmlCursor
C
cal3d::TiXmlHandle
A
TiXmlHandle
is a class that wraps a node pointer with null checks; this is an incredibly useful thing
C
cal3d::TiXmlParsingData
C
cal3d::Transform
Contains a translation and rotation that describe a coordinate system or transform
C
CalCoreSubmesh::Vertex
Generated at Thu Sep 4 2014 00:32:53 by
The Cal3D Team
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