29 #ifndef _SMESH_QUADRANGLE_2D_HXX_
30 #define _SMESH_QUADRANGLE_2D_HXX_
48 std::vector< StdMeshers_FaceSide*>
side;
69 const bool CreateQuadratic);
95 const TopoDS_Face& F,
const TopoDS_Edge& E,
99 const TopoDS_Face& F,
const TopoDS_Edge& E,
100 double first,
double last);
103 const TopoDS_Face& F,
const TopoDS_Edge& E,
104 double first,
double last,
int nb_segm);
virtual bool CheckHypothesis(SMESH_Mesh &aMesh, const TopoDS_Shape &aShape, SMESH_Hypothesis::Hypothesis_Status &aStatus)=0
Check hypothesis definition to mesh a shape.
std::vector< StdMeshers_FaceSide * > side
SMESH_MesherHelper * myTool
bool myQuadranglePreference
#define STDMESHERS_EXPORT
virtual bool Compute(SMESH_Mesh &aMesh, const TopoDS_Shape &aShape)=0
Computes mesh on a shape.
struct faceQuadStruct FaceQuadStruct
Represents a side of a quasi quadrilateral face. It can be composed of several edges. Gives access to geometry and 1D mesh of a side.
bool myTrianglePreference