Supported Platforms

The following table shows the supported platforms with a small description and the available display libraries on these platforms. The display library is the code that displays the Bochs VGA screen and handles keyboard and mouse events.

Table 2. Supported platforms

PlatformDescriptionDisplay Libraries
Unix/X11 X windows has always been well supported because it was Kevin Lawton's main development platform. Bryce Denney maintains the Unix/X11 platform now. Most features and fixes (not all) are tried first in Unix and then ported to the others; see the Section called Compiling Bochs in the Chapter called Installation for compile instructions. x, sdl, wx, term, rfb
Win32 This port was done by David Ross and is now maintained by Don Becker. You can compile with Microsoft Visual C++, see the Section called Compiling on Win32 with Microsoft VC++ in the Chapter called Installation for compile instructions, or Cygwin, see the Section called Compiling on Win32 with Cygwin in the Chapter called Installation. win32, sdl, wx, rfb
MacOS X Emmanuel Mailliard ported the Macintosh code to MacOS X with Carbon API. Jeremy Parsons (Br'fin) has been maintaining the MacOS X port since March 2002; see the Section called Compiling on MacOS X in the Chapter called Installation for compile instructions. carbon, x, rfb, sdl
PowerPC-Macintosh David Batterham ported Bochs to the Mac. He compiled with CodeWarrior Pro R1 (CW12) but has not had time to maintain the Mac port since early 2000. If you have Mac development tools and want to contribute, contact the bochs-developers mailing list; see the Section called Compiling on MacOS 9 with CodeWarrior in the Chapter called Installation for compile instructions. macos
Amiga/MorphOS This port is written and maintained by Nicholai Benalal, see the Section called Compiling on Amiga/MorphOS in the Chapter called Installation for compile instructions. amigaos