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Box2D
2.2.1
A 2D Physics Engine for Games
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b2CircleShape() (defined in b2CircleShape) | b2CircleShape | [inline] |
Clone(b2BlockAllocator *allocator) const | b2CircleShape | [virtual] |
ComputeAABB(b2AABB *aabb, const b2Transform &transform, int32 childIndex) const | b2CircleShape | [virtual] |
ComputeMass(b2MassData *massData, float32 density) const | b2CircleShape | [virtual] |
e_chain enum value (defined in b2Shape) | b2Shape | |
e_circle enum value (defined in b2Shape) | b2Shape | |
e_edge enum value (defined in b2Shape) | b2Shape | |
e_polygon enum value (defined in b2Shape) | b2Shape | |
e_typeCount enum value (defined in b2Shape) | b2Shape | |
GetChildCount() const | b2CircleShape | [virtual] |
GetSupport(const b2Vec2 &d) const | b2CircleShape | [inline] |
GetSupportVertex(const b2Vec2 &d) const | b2CircleShape | [inline] |
GetType() const | b2Shape | [inline] |
GetVertex(int32 index) const | b2CircleShape | [inline] |
GetVertexCount() const | b2CircleShape | [inline] |
m_p | b2CircleShape | |
m_radius (defined in b2Shape) | b2Shape | |
m_type (defined in b2Shape) | b2Shape | |
RayCast(b2RayCastOutput *output, const b2RayCastInput &input, const b2Transform &transform, int32 childIndex) const | b2CircleShape | [virtual] |
TestPoint(const b2Transform &transform, const b2Vec2 &p) const | b2CircleShape | [virtual] |
Type enum name (defined in b2Shape) | b2Shape | |
~b2Shape() (defined in b2Shape) | b2Shape | [inline, virtual] |