![]() |
Box2D
2.2.1
A 2D Physics Engine for Games
|
b2Mat22() | b2Mat22 | [inline] |
b2Mat22(const b2Vec2 &c1, const b2Vec2 &c2) | b2Mat22 | [inline] |
b2Mat22(float32 a11, float32 a12, float32 a21, float32 a22) | b2Mat22 | [inline] |
ex (defined in b2Mat22) | b2Mat22 | |
ey (defined in b2Mat22) | b2Mat22 | |
GetInverse() const (defined in b2Mat22) | b2Mat22 | [inline] |
Set(const b2Vec2 &c1, const b2Vec2 &c2) | b2Mat22 | [inline] |
SetIdentity() | b2Mat22 | [inline] |
SetZero() | b2Mat22 | [inline] |
Solve(const b2Vec2 &b) const | b2Mat22 | [inline] |