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Box2D
2.2.1
A 2D Physics Engine for Games
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b2DistanceProxy() (defined in b2DistanceProxy) | b2DistanceProxy | [inline] |
GetSupport(const b2Vec2 &d) const | b2DistanceProxy | [inline] |
GetSupportVertex(const b2Vec2 &d) const | b2DistanceProxy | [inline] |
GetVertex(int32 index) const | b2DistanceProxy | [inline] |
GetVertexCount() const | b2DistanceProxy | [inline] |
m_buffer (defined in b2DistanceProxy) | b2DistanceProxy | |
m_count (defined in b2DistanceProxy) | b2DistanceProxy | |
m_radius (defined in b2DistanceProxy) | b2DistanceProxy | |
m_vertices (defined in b2DistanceProxy) | b2DistanceProxy | |
Set(const b2Shape *shape, int32 index) | b2DistanceProxy |