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Box2D
2.2.1
A 2D Physics Engine for Games
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b2DynamicTree() | b2DynamicTree | |
CreateProxy(const b2AABB &aabb, void *userData) | b2DynamicTree | |
DestroyProxy(int32 proxyId) | b2DynamicTree | |
GetAreaRatio() const | b2DynamicTree | |
GetFatAABB(int32 proxyId) const | b2DynamicTree | [inline] |
GetHeight() const | b2DynamicTree | |
GetMaxBalance() const | b2DynamicTree | |
GetUserData(int32 proxyId) const | b2DynamicTree | [inline] |
MoveProxy(int32 proxyId, const b2AABB &aabb1, const b2Vec2 &displacement) | b2DynamicTree | |
Query(T *callback, const b2AABB &aabb) const | b2DynamicTree | [inline] |
RayCast(T *callback, const b2RayCastInput &input) const | b2DynamicTree | [inline] |
RebuildBottomUp() | b2DynamicTree | |
Validate() const | b2DynamicTree | |
~b2DynamicTree() | b2DynamicTree |