Box2D  2.2.1
A 2D Physics Engine for Games
Public Attributes
b2MouseJointDef Struct Reference

#include <b2MouseJoint.h>

Inheritance diagram for b2MouseJointDef:
b2JointDef

List of all members.

Public Attributes

b2Vec2 target
float32 maxForce
float32 frequencyHz
 The response speed.
float32 dampingRatio
 The damping ratio. 0 = no damping, 1 = critical damping.

Detailed Description

Mouse joint definition. This requires a world target point, tuning parameters, and the time step.


Member Data Documentation

The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).

The initial world target point. This is assumed to coincide with the body anchor initially.


The documentation for this struct was generated from the following file:
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