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Box2D
2.2.1
A 2D Physics Engine for Games
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SayGoodbye(b2Joint *joint)=0 | b2DestructionListener | [pure virtual] |
SayGoodbye(b2Fixture *fixture)=0 | b2DestructionListener | [pure virtual] |
~b2DestructionListener() (defined in b2DestructionListener) | b2DestructionListener | [inline, virtual] |