Box2D  2.2.1
A 2D Physics Engine for Games
Public Member Functions
b2ContactFilter Class Reference

#include <b2WorldCallbacks.h>

List of all members.

Public Member Functions

virtual bool ShouldCollide (b2Fixture *fixtureA, b2Fixture *fixtureB)

Detailed Description

Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.


Member Function Documentation

bool b2ContactFilter::ShouldCollide ( b2Fixture fixtureA,
b2Fixture fixtureB 
) [virtual]

Return true if contact calculations should be performed between these two shapes.

Warning:
for performance reasons this is only called when the AABBs begin to overlap.

The documentation for this class was generated from the following files:
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