Box2D  2.2.1
A 2D Physics Engine for Games
Public Attributes
b2RopeJointDef Struct Reference

#include <b2RopeJoint.h>

Inheritance diagram for b2RopeJointDef:
b2JointDef

List of all members.

Public Attributes

b2Vec2 localAnchorA
 The local anchor point relative to bodyA's origin.
b2Vec2 localAnchorB
 The local anchor point relative to bodyB's origin.
float32 maxLength

Detailed Description

Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in b2JointDef.


Member Data Documentation

The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.


The documentation for this struct was generated from the following file:
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