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Box2D
2.2.1
A 2D Physics Engine for Games
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GetClosestPoint() const (defined in b2Simplex) | b2Simplex | [inline] |
GetMetric() const (defined in b2Simplex) | b2Simplex | [inline] |
GetSearchDirection() const (defined in b2Simplex) | b2Simplex | [inline] |
GetWitnessPoints(b2Vec2 *pA, b2Vec2 *pB) const (defined in b2Simplex) | b2Simplex | [inline] |
m_count (defined in b2Simplex) | b2Simplex | |
m_v1 (defined in b2Simplex) | b2Simplex | |
m_v2 (defined in b2Simplex) | b2Simplex | |
m_v3 (defined in b2Simplex) | b2Simplex | |
ReadCache(const b2SimplexCache *cache, const b2DistanceProxy *proxyA, const b2Transform &transformA, const b2DistanceProxy *proxyB, const b2Transform &transformB) (defined in b2Simplex) | b2Simplex | [inline] |
Solve2() (defined in b2Simplex) | b2Simplex | |
Solve3() (defined in b2Simplex) | b2Simplex | |
WriteCache(b2SimplexCache *cache) const (defined in b2Simplex) | b2Simplex | [inline] |