Crazy Eddies GUI System 0.7.5

CEGUIDirect3D10TextureTarget.h

00001 /***********************************************************************
00002     filename:   CEGUIDirect3D10TextureTarget.h
00003     created:    Sat Mar 7 2009
00004     author:     Paul D Turner (parts based on code by Rajko Stojadinovic)
00005 *************************************************************************/
00006 /***************************************************************************
00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
00008  *
00009  *   Permission is hereby granted, free of charge, to any person obtaining
00010  *   a copy of this software and associated documentation files (the
00011  *   "Software"), to deal in the Software without restriction, including
00012  *   without limitation the rights to use, copy, modify, merge, publish,
00013  *   distribute, sublicense, and/or sell copies of the Software, and to
00014  *   permit persons to whom the Software is furnished to do so, subject to
00015  *   the following conditions:
00016  *
00017  *   The above copyright notice and this permission notice shall be
00018  *   included in all copies or substantial portions of the Software.
00019  *
00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00026  *   OTHER DEALINGS IN THE SOFTWARE.
00027  ***************************************************************************/
00028 #ifndef _CEGUIDirect3D10TextureTarget_h_
00029 #define _CEGUIDirect3D10TextureTarget_h_
00030 
00031 #include "CEGUIDirect3D10RenderTarget.h"
00032 #include "../../CEGUITextureTarget.h"
00033 
00034 #if defined(_MSC_VER)
00035 #   pragma warning(push)
00036 #   pragma warning(disable : 4250)
00037 #   pragma warning(disable : 4251)
00038 #endif
00039 
00040 // d3d forward refs
00041 struct ID3D10Texture2D;
00042 struct ID3D10RenderTargetView;
00043 struct ID3D10DepthStencilView;
00044 
00045 // Start of CEGUI namespace section
00046 namespace CEGUI
00047 {
00048 class Direct3D10Texture;
00049 
00051 class D3D10_GUIRENDERER_API Direct3D10TextureTarget : public Direct3D10RenderTarget,
00052                                                       public TextureTarget
00053 {
00054 public:
00055     Direct3D10TextureTarget(Direct3D10Renderer& owner);
00056     virtual ~Direct3D10TextureTarget();
00057 
00058     // overrides from Direct3D10RenderTarget
00059     void activate();
00060     void deactivate();
00061     // implementation of RenderTarget interface
00062     bool isImageryCache() const;
00063     // implementation of TextureTarget interface
00064     void clear();
00065     Texture& getTexture() const;
00066     void declareRenderSize(const Size& sz);
00067     bool isRenderingInverted() const;
00068 
00069 protected:
00071     static const float DEFAULT_SIZE;
00072 
00074     void initialiseRenderTexture();
00076     void cleanupRenderTexture();
00078     void resizeRenderTexture();
00080     void enableRenderTexture();
00082     void disableRenderTexture();
00083 
00085     ID3D10Texture2D* d_texture;
00087     ID3D10RenderTargetView* d_renderTargetView;
00089     Direct3D10Texture* d_CEGUITexture;
00091     ID3D10RenderTargetView* d_previousRenderTargetView;
00093     ID3D10DepthStencilView* d_previousDepthStencilView;
00094 };
00095 
00096 } // End of  CEGUI namespace section
00097 
00098 #if defined(_MSC_VER)
00099 #   pragma warning(pop)
00100 #endif
00101 
00102 #endif  // end of guard _CEGUIDirect3D10TextureTarget_h_