Crazy Eddies GUI System 0.7.5

CEGUIGeometryBuffer.h

00001 /***********************************************************************
00002     filename:   CEGUIGeometryBuffer.h
00003     created:    Thu Jan 8 2009
00004     author:     Paul D Turner
00005 *************************************************************************/
00006 /***************************************************************************
00007  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
00008  *
00009  *   Permission is hereby granted, free of charge, to any person obtaining
00010  *   a copy of this software and associated documentation files (the
00011  *   "Software"), to deal in the Software without restriction, including
00012  *   without limitation the rights to use, copy, modify, merge, publish,
00013  *   distribute, sublicense, and/or sell copies of the Software, and to
00014  *   permit persons to whom the Software is furnished to do so, subject to
00015  *   the following conditions:
00016  *
00017  *   The above copyright notice and this permission notice shall be
00018  *   included in all copies or substantial portions of the Software.
00019  *
00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00026  *   OTHER DEALINGS IN THE SOFTWARE.
00027  ***************************************************************************/
00028 #ifndef _CEGUIGeometryBuffer_h_
00029 #define _CEGUIGeometryBuffer_h_
00030 
00031 #include "CEGUIBase.h"
00032 #include "CEGUIRenderer.h"
00033 
00034 // Start of CEGUI namespace section
00035 namespace CEGUI
00036 {
00042 class CEGUIEXPORT GeometryBuffer
00043 {
00044 public:
00046     virtual ~GeometryBuffer();
00047 
00052     virtual void draw() const = 0;
00053 
00062     virtual void setTranslation(const Vector3& v) = 0;
00063 
00072     virtual void setRotation(const Vector3& r) = 0;
00073 
00082     virtual void setPivot(const Vector3& p) = 0;
00083 
00088     virtual void setClippingRegion(const Rect& region) = 0;
00089 
00097     virtual void appendVertex(const Vertex& vertex) = 0;
00098 
00111     virtual void appendGeometry(const Vertex* const vbuff, uint vertex_count)=0;
00112 
00122     virtual void setActiveTexture(Texture* texture) = 0;
00123 
00129     virtual void reset() = 0;
00130 
00140     virtual Texture* getActiveTexture() const = 0;
00141 
00150     virtual uint getVertexCount() const = 0;
00151 
00165     virtual uint getBatchCount() const = 0;
00166 
00181     virtual void setRenderEffect(RenderEffect* effect) = 0;
00182 
00188     virtual RenderEffect* getRenderEffect() = 0;
00189 
00202     virtual void setBlendMode(const BlendMode mode);
00203 
00213     virtual BlendMode getBlendMode() const;
00214 
00215 protected:
00217     GeometryBuffer();
00218 
00220     BlendMode d_blendMode;
00221 };
00222 
00223 } // End of  CEGUI namespace section
00224 
00225 #endif  // end of guard _CEGUIGeometryBuffer_h_