This is the complete list of members for
gamedata, including all inherited members.
characters() | gamedata | [inline, static] |
cleanup() | gamedata | [static] |
description() | gamedata | [inline] |
directory() | gamedata | [inline] |
engine() | gamedata | [inline, static] |
game_data_dir() | gamedata | [inline, static] |
gamedata() | gamedata | |
gamedata(string desc, string dir, string time) | gamedata | |
gametime() | gamedata | [inline] |
get(igzstream &) | gamedata | |
get_character(string name) | gamedata | [inline, static] |
get_quest(string name) | gamedata | [inline, static] |
get_saved_game(u_int32 pos) | gamedata | [inline, static] |
init(string udir, string gdir, string gname, u_int8 qload) | gamedata | [static] |
load(u_int32 pos) | gamedata | [static] |
load_audio(u_int32 pos) | gamedata | [static] |
load_characters(u_int32 pos) | gamedata | [static] |
load_mapengine(u_int32 pos) | gamedata | [static] |
load_newest() | gamedata | [static] |
load_quests(u_int32 pos) | gamedata | [static] |
location() | gamedata | [inline] |
next_save() | gamedata | [static] |
player() | gamedata | [inline, static] |
put(ogzstream &) | gamedata | |
quests() | gamedata | [inline, static] |
save(u_int32 pos, string desc, string time) | gamedata | [static] |
set_description(string) | gamedata | |
set_directory(string) | gamedata | |
set_gametime(string) | gamedata | |
timestamp() | gamedata | [inline] |
unload() | gamedata | [static] |
user_data_dir() | gamedata | [inline, static] |
~gamedata() | gamedata | |