OpenSceneGraph 2.8.4
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#include <osgFX/Export>
#include <osgFX/Technique>
#include <osg/buffered_value>
#include <osg/ref_ptr>
#include <osg/Node>
#include <osg/Group>
#include <osg/Geode>
#include <osg/OccluderNode>
#include <vector>
Classes | |
class | osgFX::Effect |
The base class for special effects. More... | |
Namespaces | |
namespace | osgFX |
The osgFX library is a NodeKit that extends the core scene graph to provide a special effects framework. | |
Defines | |
#define | OSGFX__effect |
#define | META_Effect(library, classname, effectname, effectdescription, effectauthor) |
An helper macro that defines the methods like effectName() and effectDescription() making them return the strings passed as parameters, after the usual library name and class name. |
#define META_Effect | ( | library, | |
classname, | |||
effectname, | |||
effectdescription, | |||
effectauthor | |||
) |
META_Node(library, classname) \ virtual const char *effectName() const { return effectname; } \ virtual const char *effectDescription() const { return effectdescription; } \ virtual const char *effectAuthor() const { return effectauthor; }
An helper macro that defines the methods like effectName() and effectDescription() making them return the strings passed as parameters, after the usual library name and class name.
#define OSGFX__effect |
![]() | Generated at Sun Jan 8 2012 13:15:51 for the OpenSceneGraph by doxygen 1.7.4. |