OpenSceneGraph
2.8.4
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osgDB
Output
osgDB::Output Member List
This is the complete list of members for
osgDB::Output
, including all inherited members.
_filename
osgDB::Output
[protected]
_indent
osgDB::Output
[protected]
_indentStep
osgDB::Output
[protected]
_numIndicesPerLine
osgDB::Output
[protected]
_objectToUniqueIDMap
osgDB::Output
[protected]
_options
osgDB::Output
[protected]
_outputShaderFiles
osgDB::Output
[protected]
_outputTextureFiles
osgDB::Output
[protected]
_pathNameHint
osgDB::Output
[protected]
_shaderFileNameNumber
osgDB::Output
[protected]
_textureFileNameNumber
osgDB::Output
[protected]
_writeOutDefaultValues
osgDB::Output
[protected]
AS_IS
enum value
osgDB::Output
createUniqueIDForObject
(const osg::Object *obj, std::string &uniqueID)
osgDB::Output
FILENAME_ONLY
enum value
osgDB::Output
FULL_PATH
enum value
osgDB::Output
getFileName
() const
osgDB::Output
[inline]
getFileNameForOutput
(const std::string &filename) const
osgDB::Output
[virtual]
getIndent
() const
osgDB::Output
[inline]
getIndentStep
() const
osgDB::Output
[inline]
getNumIndicesPerLine
() const
osgDB::Output
[inline]
getOptions
() const
osgDB::Output
[inline]
getOutputShaderFiles
() const
osgDB::Output
[inline]
getOutputTextureFiles
() const
osgDB::Output
[inline]
getPathNameHint
() const
osgDB::Output
[inline]
getShaderFileNameForOutput
()
osgDB::Output
[virtual]
getTextureFileNameForOutput
()
osgDB::Output
[virtual]
getUniqueIDForObject
(const osg::Object *obj, std::string &uniqueID)
osgDB::Output
getWriteOutDefaultValues
() const
osgDB::Output
[inline]
indent
()
osgDB::Output
init
()
osgDB::Output
[protected, virtual]
moveIn
()
osgDB::Output
moveOut
()
osgDB::Output
ofstream
()
osgDB::ofstream
ofstream
(const char *filename, std::ios_base::openmode mode=std::ios_base::out)
osgDB::ofstream
[explicit]
open
(const char *name)
osgDB::Output
osgDB::ofstream::open
(const char *filename, std::ios_base::openmode mode=std::ios_base::out)
osgDB::ofstream
Output
()
osgDB::Output
Output
(const char *name)
osgDB::Output
PathNameHint
enum name
osgDB::Output
registerUniqueIDForObject
(const osg::Object *obj, std::string &uniqueID)
osgDB::Output
RELATIVE_PATH
enum value
osgDB::Output
setIndent
(int indent)
osgDB::Output
[inline]
setIndentStep
(int step)
osgDB::Output
[inline]
setNumIndicesPerLine
(int num)
osgDB::Output
[inline]
setOptions
(const ReaderWriter::Options *options)
osgDB::Output
setOutputShaderFiles
(bool flag)
osgDB::Output
[inline]
setOutputTextureFiles
(bool flag)
osgDB::Output
[inline]
setPathNameHint
(const PathNameHint pnh)
osgDB::Output
[inline]
setWriteOutDefaultValues
(bool flag)
osgDB::Output
[inline]
UniqueIDToLabelMapping
typedef
osgDB::Output
[protected]
wrapString
(const char *str)
osgDB::Output
wrapString
(const std::string &str)
osgDB::Output
writeBeginObject
(const std::string &name)
osgDB::Output
[virtual]
writeEndObject
()
osgDB::Output
[virtual]
writeObject
(const osg::Object &obj)
osgDB::Output
[virtual]
writeUniqueID
(const std::string &id)
osgDB::Output
[virtual]
writeUseID
(const std::string &id)
osgDB::Output
[virtual]
~ofstream
()
osgDB::ofstream
~Output
()
osgDB::Output
[virtual]
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OpenSceneGraph
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