OpenSceneGraph 2.8.4
Public Types | Public Member Functions | Public Attributes
osg::Vec3d Class Reference

General purpose double triple for use as vertices, vectors and normals. More...

List of all members.

Public Types

enum  { num_components = 3 }
 Number of vector components. More...
typedef double value_type
 Type of Vec class.

Public Member Functions

 Vec3d ()
 Vec3d (const Vec3f &vec)
 operator Vec3f () const
 Vec3d (value_type x, value_type y, value_type z)
 Vec3d (const Vec2d &v2, value_type zz)
bool operator== (const Vec3d &v) const
bool operator!= (const Vec3d &v) const
bool operator< (const Vec3d &v) const
value_typeptr ()
const value_typeptr () const
void set (value_type x, value_type y, value_type z)
void set (const Vec3d &rhs)
value_typeoperator[] (int i)
value_type operator[] (int i) const
value_typex ()
value_typey ()
value_typez ()
value_type x () const
value_type y () const
value_type z () const
bool valid () const
bool isNaN () const
value_type operator* (const Vec3d &rhs) const
 Dot product.
const Vec3d operator^ (const Vec3d &rhs) const
 Cross product.
const Vec3d operator* (value_type rhs) const
 Multiply by scalar.
Vec3doperator*= (value_type rhs)
 Unary multiply by scalar.
const Vec3d operator/ (value_type rhs) const
 Divide by scalar.
Vec3doperator/= (value_type rhs)
 Unary divide by scalar.
const Vec3d operator+ (const Vec3d &rhs) const
 Binary vector add.
Vec3doperator+= (const Vec3d &rhs)
 Unary vector add.
const Vec3d operator- (const Vec3d &rhs) const
 Binary vector subtract.
Vec3doperator-= (const Vec3d &rhs)
 Unary vector subtract.
const Vec3d operator- () const
 Negation operator.
value_type length () const
 Length of the vector = sqrt( vec .
value_type length2 () const
 Length squared of the vector = vec .
value_type normalize ()
 Normalize the vector so that it has length unity.

Public Attributes

value_type _v [3]

Detailed Description

General purpose double triple for use as vertices, vectors and normals.

Provides general math operations from addition through to cross products. No support yet added for double * Vec3d - is it necessary? Need to define a non-member non-friend operator* etc. Vec3d * double is okay


Member Typedef Documentation

typedef double osg::Vec3d::value_type

Type of Vec class.


Member Enumeration Documentation

anonymous enum

Number of vector components.

Enumerator:
num_components 

Constructor & Destructor Documentation

osg::Vec3d::Vec3d ( ) [inline]

References _v.

Referenced by operator*(), operator+(), operator-(), operator/(), and operator^().

osg::Vec3d::Vec3d ( const Vec3f vec) [inline]

References osg::Vec3f::_v, and _v.

osg::Vec3d::Vec3d ( value_type  x,
value_type  y,
value_type  z 
) [inline]

References _v, x(), y(), and z().

osg::Vec3d::Vec3d ( const Vec2d v2,
value_type  zz 
) [inline]

References _v.


Member Function Documentation

bool osg::Vec3d::isNaN ( ) const [inline]

References _v.

Referenced by valid().

value_type osg::Vec3d::length ( ) const [inline]

Length of the vector = sqrt( vec .

vec )

References _v.

Referenced by osg::Matrixf::getScale(), osg::Matrixd::getScale(), normalize(), and osg::Plane::set().

value_type osg::Vec3d::length2 ( void  ) const [inline]

Length squared of the vector = vec .

vec

References _v.

value_type osg::Vec3d::normalize ( ) [inline]

Normalize the vector so that it has length unity.

Returns the previous length of the vector.

References _v, and length().

Referenced by osg::EllipsoidModel::computeLocalUpVector().

osg::Vec3d::operator Vec3f ( ) const [inline]

References _v.

bool osg::Vec3d::operator!= ( const Vec3d v) const [inline]

References _v.

value_type osg::Vec3d::operator* ( const Vec3d rhs) const [inline]

Dot product.

References _v.

const Vec3d osg::Vec3d::operator* ( value_type  rhs) const [inline]

Multiply by scalar.

References _v, and Vec3d().

Vec3d& osg::Vec3d::operator*= ( value_type  rhs) [inline]

Unary multiply by scalar.

References _v.

const Vec3d osg::Vec3d::operator+ ( const Vec3d rhs) const [inline]

Binary vector add.

References _v, and Vec3d().

Vec3d& osg::Vec3d::operator+= ( const Vec3d rhs) [inline]

Unary vector add.

Slightly more efficient because no temporary intermediate object.

References _v.

const Vec3d osg::Vec3d::operator- ( const Vec3d rhs) const [inline]

Binary vector subtract.

References _v, and Vec3d().

const Vec3d osg::Vec3d::operator- ( ) const [inline]

Negation operator.

Returns the negative of the Vec3d.

References _v, and Vec3d().

Vec3d& osg::Vec3d::operator-= ( const Vec3d rhs) [inline]

Unary vector subtract.

References _v.

const Vec3d osg::Vec3d::operator/ ( value_type  rhs) const [inline]

Divide by scalar.

References _v, and Vec3d().

Vec3d& osg::Vec3d::operator/= ( value_type  rhs) [inline]

Unary divide by scalar.

References _v.

bool osg::Vec3d::operator< ( const Vec3d v) const [inline]

References _v.

bool osg::Vec3d::operator== ( const Vec3d v) const [inline]

References _v.

value_type& osg::Vec3d::operator[] ( int  i) [inline]

References _v.

value_type osg::Vec3d::operator[] ( int  i) const [inline]

References _v.

const Vec3d osg::Vec3d::operator^ ( const Vec3d rhs) const [inline]

Cross product.

References _v, and Vec3d().

value_type* osg::Vec3d::ptr ( ) [inline]

References _v.

const value_type* osg::Vec3d::ptr ( ) const [inline]

References _v.

void osg::Vec3d::set ( const Vec3d rhs) [inline]

References _v.

void osg::Vec3d::set ( value_type  x,
value_type  y,
value_type  z 
) [inline]

References _v, x(), y(), and z().

Referenced by osg::Plane::set().

bool osg::Vec3d::valid ( ) const [inline]
value_type& osg::Vec3d::x ( ) [inline]
value_type osg::Vec3d::x ( ) const [inline]

References _v.

value_type& osg::Vec3d::y ( ) [inline]
value_type osg::Vec3d::y ( ) const [inline]

References _v.

value_type& osg::Vec3d::z ( ) [inline]
value_type osg::Vec3d::z ( ) const [inline]

References _v.


Member Data Documentation


The documentation for this class was generated from the following file:

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Generated at Sun Jan 8 2012 13:16:25 for the OpenSceneGraph by doxygen 1.7.4.