OpenSceneGraph 2.8.4
Classes | Public Types | Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | Friends
osgText::Text3D Class Reference
Inheritance diagram for osgText::Text3D:
Inheritance graph
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List of all members.

Classes

struct  GlyphRenderInfo

Public Types

enum  RenderMode { PER_FACE, PER_GLYPH }
 Reder mode used to render the Text. More...

Public Member Functions

 Text3D ()
 Text3D (const Text3D &text, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgText, Text3D) float getCharacterDepth() const
 Get the Charactere Depth of text.
void setCharacterDepth (float characterDepth)
 Set the Charactere Depth of text.
RenderMode getRenderMode () const
 Get the render mode used to render the text.
void setRenderMode (RenderMode renderMode)
 Set the render mode used to render the text.
void setFont (Font3D *font=0)
 Get the wall StateSet.
void setFont (osg::ref_ptr< Font3D > font)
 Set the Font to use to render the text.
void setFont (const std::string &fontfile)
 Set the font, loaded from the specified front file, to use to render the text, setFont("") sets the use of the default font.
const Font3DgetFont () const
 Get the font.
virtual void drawImplementation (osg::RenderInfo &renderInfo) const
 Draw the text.
virtual bool supports (const osg::Drawable::AttributeFunctor &) const
 return false, osgText::Text does not support accept(AttributeFunctor&).
virtual bool supports (const osg::Drawable::ConstAttributeFunctor &) const
 return true, osgText::Text does support accept(ConstAttributeFunctor&).
virtual bool supports (const osg::PrimitiveFunctor &) const
 accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.
virtual void setThreadSafeRefUnref (bool threadSafe)
 accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 Resize any per context GLObject buffers to specified size.
virtual void releaseGLObjects (osg::State *state=0) const
 If State is non-zero, this function releases OpenGL objects for the specified graphics context.
virtual osg::BoundingBox computeBound () const
 Compute the bounding box around Drawables's geometry.

Protected Types

typedef std::vector
< GlyphRenderInfo
LineRenderInfo
typedef std::vector
< LineRenderInfo
TextRenderInfo

Protected Member Functions

virtual ~Text3D ()
void renderPerGlyph (osg::State &state) const
void renderPerFace (osg::State &state) const
String::iterator computeLastCharacterOnLine (osg::Vec2 &cursor, String::iterator first, String::iterator last)
void computeGlyphRepresentation ()
void computePositions (unsigned int contextID) const

Protected Attributes

TextRenderInfo _textRenderInfo
osg::ref_ptr< Font3D_font
float _characterDepth
RenderMode _renderMode
osg::ref_ptr< osg::StateSet_wallStateSet
osg::ref_ptr< osg::StateSet_backStateSet

Friends

class Font3D

Member Typedef Documentation

typedef std::vector<GlyphRenderInfo> osgText::Text3D::LineRenderInfo [protected]
typedef std::vector<LineRenderInfo> osgText::Text3D::TextRenderInfo [protected]

Member Enumeration Documentation

Reder mode used to render the Text.

PER_FACE : render all front face with the default StateSet all wall face with the wall StateSet all back face with the back StateSet (back face of the character, no the OpenGL back face)

PER_GLYPH : render all Charactere with the default StateSet

Enumerator:
PER_FACE 
PER_GLYPH 

Constructor & Destructor Documentation

osgText::Text3D::Text3D ( )
osgText::Text3D::Text3D ( const Text3D text,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgText::Text3D::~Text3D ( ) [inline, protected, virtual]

Member Function Documentation

virtual osg::BoundingBox osgText::Text3D::computeBound ( ) const [virtual]

Compute the bounding box around Drawables's geometry.

Reimplemented from osgText::TextBase.

void osgText::Text3D::computeGlyphRepresentation ( ) [protected, virtual]

Implements osgText::TextBase.

String::iterator osgText::Text3D::computeLastCharacterOnLine ( osg::Vec2 cursor,
String::iterator  first,
String::iterator  last 
) [protected]

Reimplemented from osgText::TextBase.

void osgText::Text3D::computePositions ( unsigned int  contextID) const [protected, virtual]

Implements osgText::TextBase.

virtual void osgText::Text3D::drawImplementation ( osg::RenderInfo renderInfo) const [virtual]

Draw the text.

Implements osg::Drawable.

const Font3D* osgText::Text3D::getFont ( ) const [inline]

Get the font.

Return 0 if default is being used.

RenderMode osgText::Text3D::getRenderMode ( ) const [inline]

Get the render mode used to render the text.

osgText::Text3D::META_Object ( osgText  ,
Text3D   
) const [inline]

Get the Charactere Depth of text.

virtual void osgText::Text3D::releaseGLObjects ( osg::State state = 0) const [virtual]

If State is non-zero, this function releases OpenGL objects for the specified graphics context.

Otherwise, releases OpenGL objexts for all graphics contexts.

Reimplemented from osgText::TextBase.

void osgText::Text3D::renderPerFace ( osg::State state) const [protected]
void osgText::Text3D::renderPerGlyph ( osg::State state) const [protected]
virtual void osgText::Text3D::resizeGLObjectBuffers ( unsigned int  maxSize) [virtual]

Resize any per context GLObject buffers to specified size.

Reimplemented from osgText::TextBase.

void osgText::Text3D::setCharacterDepth ( float  characterDepth) [inline]

Set the Charactere Depth of text.

void osgText::Text3D::setFont ( Font3D font = 0) [inline]

Get the wall StateSet.

Get or create the wall StateSet Set the wall StateSet Get the back StateSet Get or create the back StateSet Set the back StateSet Set the Font to use to render the text. setFont(0) sets the use of the default font.

References setFont().

Referenced by setFont().

void osgText::Text3D::setFont ( osg::ref_ptr< Font3D font)

Set the Font to use to render the text.

void osgText::Text3D::setFont ( const std::string &  fontfile)

Set the font, loaded from the specified front file, to use to render the text, setFont("") sets the use of the default font.

See the osgText::readFontFile function for how the font file will be located.

void osgText::Text3D::setRenderMode ( RenderMode  renderMode) [inline]

Set the render mode used to render the text.

virtual void osgText::Text3D::setThreadSafeRefUnref ( bool  threadSafe) [virtual]

accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.

Set whether to use a mutex to ensure ref() and unref() are thread safe.

Reimplemented from osgText::TextBase.

virtual bool osgText::Text3D::supports ( const osg::Drawable::ConstAttributeFunctor ) const [inline, virtual]

return true, osgText::Text does support accept(ConstAttributeFunctor&).

Reimplemented from osg::Drawable.

virtual bool osgText::Text3D::supports ( const osg::PrimitiveFunctor ) const [inline, virtual]

accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.

return true, osgText::Text does support accept(PrimitiveFunctor&) .

Reimplemented from osg::Drawable.

virtual bool osgText::Text3D::supports ( const osg::Drawable::AttributeFunctor ) const [inline, virtual]

return false, osgText::Text does not support accept(AttributeFunctor&).

Reimplemented from osg::Drawable.


Friends And Related Function Documentation

friend class Font3D [friend]

Member Data Documentation


The documentation for this class was generated from the following file:

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Generated at Sun Jan 8 2012 13:16:55 for the OpenSceneGraph by doxygen 1.7.4.