OpenSceneGraph 2.8.4
Classes | Namespaces | Defines | Typedefs
PrimitiveSet File Reference
#include <osg/GL>
#include <osg/Object>
#include <osg/buffered_value>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2d>
#include <osg/Vec3d>
#include <osg/Vec4d>
#include <osg/MixinVector>
#include <osg/BufferObject>
#include <vector>

Classes

class  osg::PrimitiveFunctor
 A PrimitiveFunctor is used (in conjunction with osg::Drawable::accept (PrimitiveFunctor&)) to get access to the primitives that compose the things drawn by OSG. More...
class  osg::PrimitiveIndexFunctor
class  osg::PrimitiveSet
struct  osg::PrimitiveSet::ObjectIDModifiedCountPair
class  osg::DrawArrays
class  osg::DrawArrayLengths
class  osg::DrawElements
class  osg::DrawElementsUByte
class  osg::DrawElementsUShort
class  osg::DrawElementsUInt

Namespaces

namespace  osg
 

The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.


Defines

#define OSG_PRIMITIVESET   1

Typedefs

typedef MixinVector< GLsizei > osg::VectorGLsizei
typedef MixinVector< GLubyte > osg::VectorGLubyte
typedef MixinVector< GLushort > osg::VectorGLushort
typedef MixinVector< GLuint > osg::VectorGLuint

Define Documentation

#define OSG_PRIMITIVESET   1

osg logo
Generated at Sun Jan 8 2012 13:15:49 for the OpenSceneGraph by doxygen 1.7.4.